John Carmack:

> My son's game has a level editor as well as a game loop, and we switch
> between them.  However, each new big-bang call creates a new window,
> leaving the previous ones inert on the screen.  How can we close the
> windows?
>


Matthias Felleisen:
>
> But people wanted it to stay
> open so that they could see the final score of their games etc.
>
> I guess I could add a close-on-stop clauses for programmers
> such as your son but it sounds almost like he's ready to move
> on to racket proper, as in use the Windowing API directly.
>

If I understand correctly, a manual

   (close-all-big-bang-windows)

callable from the REPL would be enough in this case?

/Jens Axel

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