> On Apr 7, 2016, at 7:58 AM, Jay McCarthy <jay.mccar...@gmail.com> wrote:
> 
> mode-lambda is intended for this kind of work load. Try taking the demo, 
> going to the "rand" workload (line 140) and change in the in-range for W to 
> something like (* 10 W) (which would be 2.5k) and evaluating the performance. 
> I also just recently discovered an optimization I can make in mode-lambda but 
> haven't had time to implement it. If it's not adequate, I can make sometime 
> to do it.

Up side: 2.5k sprites seem to work fine.

Down side: the documentation for ‘lux’ is giving me fits. The names all seem 
chosen as an elaborate pun on those used by 2htdp/uniiverse, and there are no 
examples.

Still plugging,

John


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