Attached is some source code I've been playing with. I'm trying to come up with an approximate simulation of gravity between a very massive (but inertia-less) mouse cursor and a handful of semi-massless circles.
For a test, I'm only simulating a single body. This world program will render the first few frames, and then stop rendering while the updates just keep ticking away. I have no idea why this is happening, and I'm hoping that somebody could point out what I'm doing wrong (aside from the displayln's, which I know will slow it up some). -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
gravity.rkt
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