I am working on an ant colony simulation/game/thing. Right now I'm using 2htdp/universe and 2htdp/image and the racket language. To represent an ant, I made a struct with a position, angle, and carrying-food?. To test the speed of the simulation I made a new ant with a random angle on every clock tick of big bang (my world state is a structure that holds a list of ants and various other things like pheromones, food, etc.). However, when there were about 250 ants on the screen, it started to slow down a lot. Not rendering sped it up somewhat but not by much. I was confused by this because in python I had made a similar simulation with 5000 objects and it didn't seem so slow down very much. Is there anyway to make it faster? Thanks for any help.
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