You might find the racket/load language useful for this.

Sam

On Wed, Mar 21, 2018, 12:49 PM Christopher Lemmer Webber <
cweb...@dustycloud.org> wrote:

> Just curious.  I have my reasons... for instance, I wrote a multiplayer
> game in Guile where you could change the world while players are in it
> without kicking them out.  I don't think you can do that while having a
> toplevel that's as fixed as Racket's is.
>
> I've read the emails from Matthew Flatt about "the toplevel is
> hopeless".  So the question is... how hard would it be to support
> "#lang hopeless"? :)  A language for the toplevel!
>
> Maybe the toplevel is generally hopeless, but those of us who wish to
> live in a world of despair can happily still have it.
>
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