In putting together the Racket bindings for the latest Chipmunk 7 physics 
engine, I think I may have found a bug in the FFI libs. 

I had originally thought it was a problem with Chipmunk, so I posted about 
it over there:

https://github.com/slembcke/Chipmunk2D/issues/183

But as I did more digging, it started to look more like a Racket bug.  
Either that, or I'm using it wrong.  Could someone who knows how these FFI 
things work take a look at the above issue and comment on what might be 
going on?


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