Compared to using curl, the Racket function gives me unacceptably slow performance in the context of a 3D game I'm making (in which the Racket and Unreal Engine runtimes are communicating via HTTP requests).
Below is a video to demonstrate the difference. Notice that when the spell lands, it's fine if I use curl but has major lag when using get-pure-port*. https://www.youtube.com/watch?v=jTqUFVlfBFA Any idea why one is slower than the other? P.S. I thought I sent this message yesterday -- but I don't see it now -- so maybe I didn't send it. Sorry it somehow gets double posted though. P.P.S. Potentially related: https://groups.google.com/g/racket-users/c/_G1ubundOzQ/m/h4FZg1AaCgAJ -- You received this message because you are subscribed to the Google Groups "Racket Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/racket-users/11c5de76-6e4b-4b3c-95b1-dbdf8c864d8dn%40googlegroups.com.