I was building Ogre3D yesterday (cross platform 3D engine) & was amazed at how 
easy it was to build.
Their implementation of CMake (http://cmake.org/cmake/project/about.html ) made 
everything so ridiculously easy I was thinking there must be some sort of 
"gotcha" coming but if there is, I've yet to find it.
As build & release engineering is one of my (many) roles I got to thinking 
about CMake & the first thing which popped into my head was how much better it 
would make building Radiance if implemented (especially on Windows as using 
Scons + MinGW isn't the best experience in my opinion).
Has anyone taken a look at this yet & if so how far did you get with it?

Palbinder Sandher 
Software Platform Engineer 
T:+44 (0) 141 945 8500
F:+44 (0) 141 945 8501
http://www.iesve.com 

**Design, Simulate + Innovate with the <Virtual Environment>** 
Integrated Environmental Solutions Limited. Registered in Scotland No. SC151456
Registered Office - Helix Building, West Of Scotland Science Park, Glasgow G20 
0SP
Email Disclaimer 




_______________________________________________
Radiance-dev mailing list
[email protected]
http://www.radiance-online.org/mailman/listinfo/radiance-dev

Reply via email to