I was building Ogre3D yesterday (cross platform 3D engine) & was amazed at how easy it was to build. Their implementation of CMake (http://cmake.org/cmake/project/about.html ) made everything so ridiculously easy I was thinking there must be some sort of "gotcha" coming but if there is, I've yet to find it. As build & release engineering is one of my (many) roles I got to thinking about CMake & the first thing which popped into my head was how much better it would make building Radiance if implemented (especially on Windows as using Scons + MinGW isn't the best experience in my opinion). Has anyone taken a look at this yet & if so how far did you get with it?
Palbinder Sandher Software Platform Engineer T:+44 (0) 141 945 8500 F:+44 (0) 141 945 8501 http://www.iesve.com **Design, Simulate + Innovate with the <Virtual Environment>** Integrated Environmental Solutions Limited. Registered in Scotland No. SC151456 Registered Office - Helix Building, West Of Scotland Science Park, Glasgow G20 0SP Email Disclaimer _______________________________________________ Radiance-dev mailing list [email protected] http://www.radiance-online.org/mailman/listinfo/radiance-dev
