Andy told me there was a bug in genBSDF when a BSDF is referenced in the geometry.
I'm curious if this has been fixed in the current HEAD. Also, can I test to see if a version of genBSDF is affected by the bug: 1) Run: genBSDF +forward +backward +geom foot windowAssemblyTest.rad > genBSDFOut.xml 2) Visually compare output from "genBSDFOut.xml" to "70_NoBlinds.xml" "windowAssemblyTest.rad" contains: void BSDF testBSDF 6 0 70_NoBlinds.xml 0 1 0 . 0 0 testBSDF polygon testPane 0 0 12 0 0 0 30 0 0 30 30 0 0 30 0 The base BSDF file is available at http://www.shuman.org/~tperry/70_NoBlinds.xml It is meant to represent 70% clear glass. Thanks for your time. Tim _______________________________________________ Radiance-dev mailing list Radiance-dev@radiance-online.org http://www.radiance-online.org/mailman/listinfo/radiance-dev