Andy told me there was a bug in genBSDF when a BSDF is referenced in
the geometry.

I'm curious if this has been fixed in the current HEAD. Also, can I
test to see if a version of genBSDF is affected by the bug:
1) Run:      genBSDF +forward +backward +geom foot
windowAssemblyTest.rad > genBSDFOut.xml
2) Visually compare output from "genBSDFOut.xml" to "70_NoBlinds.xml"

"windowAssemblyTest.rad" contains:
void BSDF testBSDF
6 0 70_NoBlinds.xml 0 1 0 .
0
0

testBSDF polygon testPane
0
0
12
      0    0  0
     30    0  0
     30   30  0
      0   30  0



The base BSDF file is available at
http://www.shuman.org/~tperry/70_NoBlinds.xml  It is meant to
represent 70% clear glass.

Thanks for your time.

Tim

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