I thought this got resolved with the NREL packages, but I guess not. I don't see anything in the commit history where I had changed/fixed anything in the CMake files so I think we still have an issue here. Sarith, what version of the NREL installer are you currently using, where objline does not work?
I agree with Schorsch, if we could use a standard vector format for this it would be nice... On 5/10/16, 2:02 AM, "Georg Mischler" <[email protected]> wrote: >Hi, > >our volunteer Sarith Subramaniam is currently working on objline.py. >When trying to test it, he noticed that the NREL releases do not include >the supporting meta files in lib/meta. Since they do include the >executables that require those files, that seems slightly suboptimal... >But it shouldn't be hard to fix. Just copy over "ray/lib/meta/*.mta". > >I've found a previous mention of the topic here: >http://radiance-online.org/pipermail/radiance-general/2015-October/011273. >html > > >Some unsorted thoughts on the topic of meta files in general, given that >due to the availability of objline.csh/py, and some newer tutorials, >they >will inevitably get more attention in times to come: > >A few messages down the above thread, Greg mentions the undocumented(!) >envvar "MLIB". The first thing running through my mind seeing this was: >"This must be the worst possible name for an environment variable, ever" >(way to generic). > >I also never quite understood the point of inventing yet another >proprietary vector format just for Radiance. Or are such meta files used >anywhere else that I'm not aware of? >They do not seem to be the same as the ISO standardized "Computer >Graphics >Meta Files" (http://www.fileformat.info/format/cgm/egff.htm), which >would >be a possible candidate for something like that. >Another possible approach would be SVG (or a suitable subset thereof), >which has excellent support libaries available nowadays. > >Of course, I haven't looked into how much work it would be to use either >of those (or yet something else), so this basically just amounts to me >ranting at the moment without any real purpose. But I'm still just >curious >what the motivation behind this format was (or which format it actually >is), and what other people are thinking about possible alternatives. > >Cheers >-schorsch > >-- >Georg Mischler -- simulations developer -- schorsch at schorsch com >+schorsch.com+ -- lighting design tools -- http://www.schorsch.com/ > >_______________________________________________ >Radiance-dev mailing list >[email protected] >http://www.radiance-online.org/mailman/listinfo/radiance-dev _______________________________________________ Radiance-dev mailing list [email protected] http://www.radiance-online.org/mailman/listinfo/radiance-dev
