I thought this got resolved with the NREL packages, but I guess not. I
don't see anything in the commit history where I had changed/fixed
anything in the CMake files so I think we still have an issue here.
Sarith, what version of the NREL installer are you currently using, where
objline does not work?

I agree with Schorsch, if we could use a standard vector format for this
it would be nice...



On 5/10/16, 2:02 AM, "Georg Mischler" <[email protected]> wrote:

>Hi,
>
>our volunteer Sarith Subramaniam is currently working on objline.py.
>When trying to test it, he noticed that the NREL releases do not include
>the supporting meta files in lib/meta. Since they do include the
>executables that require those files, that seems slightly suboptimal...
>But it shouldn't be hard to fix. Just copy over "ray/lib/meta/*.mta".
>
>I've found a previous mention of the topic here:
>http://radiance-online.org/pipermail/radiance-general/2015-October/011273.
>html
>
>
>Some unsorted thoughts on the topic of meta files in general, given that
>due to the availability of objline.csh/py, and some newer tutorials,
>they
>will inevitably get more attention in times to come:
>
>A few messages down the above thread, Greg mentions the undocumented(!)
>envvar "MLIB". The first thing running through my mind seeing this was:
>"This must be the worst possible name for an environment variable, ever"
>(way to generic).
>
>I also never quite understood the point of inventing yet another
>proprietary vector format just for Radiance. Or are such meta files used
>anywhere else that I'm not aware of?
>They do not seem to be the same as the ISO standardized "Computer
>Graphics
>Meta Files" (http://www.fileformat.info/format/cgm/egff.htm), which
>would
>be a possible candidate for something like that.
>Another possible approach would be SVG (or a suitable subset thereof),
>which has excellent support libaries available nowadays.
>
>Of course, I haven't looked into how much work it would be to use either
>of those (or yet something else), so this basically just amounts to me
>ranting at the moment without any real purpose. But I'm still just
>curious
>what the motivation behind this format was (or which format it actually
>is), and what other people are thinking about possible alternatives.
>
>Cheers
>-schorsch
>
>-- 
>Georg Mischler  --  simulations developer  --  schorsch at schorsch com
>+schorsch.com+  --  lighting design tools  --  http://www.schorsch.com/
>
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