Hi Victor, I thought that there was some trick to doing stereo 360° views that involved rotating the eye positions with the ray directions to keep them at right angles. Andy (McNeil), can you help us out?
-Greg > From: Victor LRG <rio...@gmail.com> > Date: January 10, 2017 2:14:48 AM PST > > I agree with Nathaniel that the general use would be similar to cylindrical > or angular fisheye views in terms of view apertures. Personally, I use the > equirectangular view in four combinations: 180-360 deg horizontally and > 90-180 deg vertically, and then as a base for other fancier view types when I > need them. > > With regards to the stereo offset I wonder if it could be added with a bit of > work using the standard clipping plane offset as an stereo one? > > Victor > > On 9 January 2017 at 15:59, Guglielmetti, Robert > <robert.guglielme...@nrel.gov> wrote: > I’ll keep an eye out, should this be added to the standard palette of > views in the source. I think it’s pretty easy to add it to the Qt rvu... > > On 1/8/17, 10:18 AM, "Gregory J. Ward" <gregoryjw...@gmail.com> wrote: > > >Hi Victor (& Nathaniel), > > > > > >I am happy to take a look at the code and see how much effort it would be > >to integrate. I have a question first, however. > > > > > >Is the "equirectangular" view useful for anything less than a full > >panorama? Would people want to use it for smaller/different views, or do > >you always set vertical to 180° and horizontal to 360° in every > >application? > > > > > >If you only use this view for one purpose, then I wonder if it is really > >worth having a view implemented in Radiance, which needs to handle every > >possible setting correctly. Also, I wonder in such a case if you have > >tested every possible (legal) setting? > > > > > >Cheers, > >-Greg
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