Hi Victor,

I thought that there was some trick to doing stereo 360° views that involved 
rotating the eye positions with the ray directions to keep them at right 
angles.  Andy (McNeil), can you help us out?

-Greg

> From: Victor LRG <rio...@gmail.com>
> Date: January 10, 2017 2:14:48 AM PST
> 
> I agree with Nathaniel that the general use would be similar to cylindrical 
> or angular fisheye views in terms of view apertures. Personally, I use the 
> equirectangular view in four combinations: 180-360 deg horizontally and 
> 90-180 deg vertically, and then as a base for other fancier view types when I 
> need them.
> 
> With regards to the stereo offset I wonder if it could be added with a bit of 
> work using the standard clipping plane offset as an stereo one?
> 
> Victor
> 
> On 9 January 2017 at 15:59, Guglielmetti, Robert 
> <robert.guglielme...@nrel.gov> wrote:
> I’ll keep an eye out, should this be added to the standard palette of
> views in the source. I think it’s pretty easy to add it to the Qt rvu...
> 
> On 1/8/17, 10:18 AM, "Gregory J. Ward" <gregoryjw...@gmail.com> wrote:
> 
> >Hi Victor (& Nathaniel),
> >
> >
> >I am happy to take a look at the code and see how much effort it would be
> >to integrate.  I have a question first, however.
> >
> >
> >Is the "equirectangular" view useful for anything less than a full
> >panorama?  Would people want to use it for smaller/different views, or do
> >you always set vertical to 180° and horizontal to 360° in every
> >application?
> >
> >
> >If you only use this view for one purpose, then I wonder if it is really
> >worth having a view implemented in Radiance, which needs to handle every
> >possible setting correctly.  Also, I wonder in such a case if you have
> >tested every possible (legal) setting?
> >
> >
> >Cheers,
> >-Greg
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