from the site :
POPSCI
 
_Meet Spaun, The Most Complex Simulated Brain  Ever_ 
(http://www.popsci.com/science/article/2012-11/meet-spaun-first-computer-model-complex-brain-behavi
or)   
 
 
 
 
The computer program recognizes items, learns and  remembers--and even 
passes some basic components of an IQ test. 
By _Rebecca  Boyle_ 
(http://www.popsci.com/category/popsci-authors/rebecca-boyle) Posted  11.29.2012





 
Spaun Learns And Remembers A screen capture from a  simulation movie of 
Spaun in action shows the input image on the right. The  output is drawn on the 
surface below Spaun's arm. Neuron activity is  approximately mapped to 
relevant cortical areas and shown in color (red is high  activity, blue is 
low). 
Chris Eliasmith  
Chris Eliasmith has spent years trying to figure out the ingredients and  
precise recipe for building a brain. He even has a book coming out in  
February--called “How to Build A Brain”--describing gray matter, dendritic  
connections and other brainy anatomy. As he was writing it, it occurred to him  
that he might want to demonstrate it. So he built Spaun, the most complex  
simulation of a functioning brain built to date. 
Spaun, which stands for Semantic Pointer Architecture Unified Network, is a 
 computer model that can recognize numbers, remember them, figure out 
numeric  sequences, and even write them down with a robotic arm. It’s a major 
leap in  brain simulation, because it’s the first model that can actually 
emulate  behaviors while also modeling the physiology that underlies them. 
The program consists of 2.5 million simulated neurons organized into  
subsystems that are designed to resemble specific brain regions, including the  
prefrontal cortex, basil ganglia and thalamus. It has a virtual eye and a  
robotic arm, and can perform a series of tasks, each different from one 
another.  
It’s different from other artificial brains like IBM’s Watson in that it’s 
 designed to mimic behavior, not simply solve for function in the best 
possible  way. Where IBM wants Watson to do one thing supremely 
well--search--Big Blue  isn’t interested in how it’s done. Other IBM brain 
simulations, 
like the massive  Blue Brain Project, can mimic brain spatial structure and 
connectivity--but they  can’t mimic how this structure is tied to behavior, 
Eliasmith explained in an  interview.
 
“These artificial brains don’t actually do anything. They don’t see, they  
don’t remember, they don’t recognize objects,” he said. “They sit there 
and  generate complex voltage patterns, but those complex voltage patterns 
aren’t  tied to behavior.” 
Eliasmith, at the University of Waterloo in Canada, operates the computer  
simulation on a supercomputer. Spaun is divided into two main structures,  
representing the cerebral cortex and the basal ganglia. The neurons are wired 
 together in a physiologically realistic way, and they mimic what 
researchers  think the basal ganglia and cortex are doing during certain tasks. 
 
Imagine it sees a series of numbers, perhaps 1 2 3; 5 6 7; and 3 4 ?.  
Artificial neurons extract visual data, making sense of the patterns. Based on  
the visual information it receives, the program routes data to task-specific 
 sections of the cortex, so it can perform a series of tasks. These involve 
 testing memory, copying visual information, counting, and so on. It can 
even  perform basic logic questions like the number-puzzle above, which are 
found on  IQ tests. 
“Depending on what’s going on in the cortex, it takes information from one 
 part of the cortex and routes it to a different part of the cortex. Every 
time  it does that, it updates the state of the cortex, and tries to figure 
out what’s  the next best thing to do,” Eliasmith said. “You can think of 
the basal ganglia  as controlling the flow of information through cortex, in 
order to solve  different tasks
 
Human brains are eminently capable at doing this, Eliasmith noted--people  
can sit and type at a computer, answer a question about a random fact, go 
make a  sandwich, and then go drive a car, all in short sequence.  
“This model is trying to address that issue of cognitive flexibility. How 
do  we switch between tasks, how do we use the same components in our head to 
do all  those different tasks?” he said. 
Still, Spaun has its limits--it is relatively simple, compared to real 
neural  networks, and it’s hard-wired, lacking the plasticity and adaptive 
capability  human brains are known to possess. Eliasmith is working on updates 
that would  allow it to learn new tasks and perceive instructions on a more 
complex level.  He is even working on a program in which Spaun isn’t given 
explicit  instructions, but rather positive or negative feedback. “We would 
just tell it  if it is doing a good job or a bad job,” he said. “Eventually it 
would discover  its own strategy for accomplishing its own task.” 
In its ability to mimic the physiology and related behavior of the brain,  
Spaun serves higher purposes for both neuroscience and computer science,  
Eliasmith said. 
“It lets us understand how the brain, the biological substrate, and 
behavior  relate. That’s important for all sorts of health applications,” he 
said. 
He can  kill off neurons systematically and watch how their deaths affect 
performance,  simulating the process that happens as people age, for 
instance. Or, Spaun can  help other machines emulate brain function more 
accurately 
and more efficiently,  he said. “We can try to discover the algorithms being 
used by biology, and maybe  understand the principles behind them, to build 
better artificial agents.” 
The paper appears in the journal _Science_ (http://linkedsite.com/) .

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