The Magical World of Fairy Chess
 
Fairy Chess, n., a board game which is  similar to traditional chess, 
which is known among Fairy Chess players as Orthodox Chess. 
 
Fairy Chess is also called "variant chess" and sometimes "fantasy  chess." 
Fairy Chess may be played as a game with a beginning, a middle, and an end, 
or it may consist of exotic chess problems not found in the usual form  of 
the
game. Fairy Chess may feature special rules of play, but it obviously  must
make use of most of the rules of normative chess -or else it would not  be
"chess" in any meaningful sense.
 
Fairy Chess may involve an altogether new kind of board, for example
12 X 12 squares, or a unique board with hexagons instead of  squares,
or multiple boards, and so forth. Rules of play may be changed, and there 
may be additional kinds of pieces used, or many additional pieces,  or 
fewer 
kinds of pieces than in the standard version of the game. When a new type 
of piece is used in the game, for example a Chameleon or a Paladin, 
these may be referred to as "fairy pieces."
 
There are an estimated 40,000 Fairy Chess variants of the game of  chess
and the possibilities for new versions are infinite.
 
 
Fairy Chess, alternate meaning:  Any  chess set which features chess pieces
that resemble fairies, pixies, trolls, gremlins, etc.
 
 
 
--------------------------------------------------------------------
 
Fairy Chess Pieces
Most of this information derived from Piececlopedia.
 
These are selected examples only; there are many more,  including national
variants known in China and Japan and other countries.
 
 
 Berolina Pawn  A Pawn that captures straight  ahead, moves forward 
diagonally.  Chameleon       A  piece that becomes another kind of  piece after 
each move.  Chancellor aka Empress  Combines the  powers of a Rook and a 
Knight.  Dragon      aka   Dragoon  Combines the abilities of a Knight and a 
Pawn  
Griffon      Moves one space  diagonally then moves like a Rook; historic.  
Joker        Moves like last piece  moved by the opponent.  Locust      A 
piece that captures  by hopping over its enemy, as in Checkers.
 Maharaja aka Amazon   Combines  the powers of a Queen and a Knight  
Nightrider Can make two jumps like a Knight, in the same  direction.  Orphan    
  
Moves like any piece that  attacks it  Princess     aka  Archbishop or  
Paladin  Moves like  a Bishop or a Knight   
Scorpion    King that can move like a Knight 
Sergeant   A combination of the Berolina and regular  Pawns. 
Squire       A Pawn that  moves and captures like a King  Wizard      Moves 
1 diagonal  square -or- jumps opponent, capturing in the process. 
 
There are other pieces that are more complicated,  including:
 

The Blue Queen, or Mad Queen, who moves  like a normal Queen, but is blue
or some other color than either side's pieces in a game. She is placed in  
the 
center of the board and may be moved by the player whose turn it is as if  
she 
was one of his pieces. A number of variations on this theme are possible,  
such as requiring the sacrifice of a Pawn in order to use the Blue Queen, or 
 moving a Pawn backward in retreat as part of a player's move;  -or using 
one's move to position 
the Blue Queen as an obstacle who  does not capture any pieces 
but who cannot be captured.
 
 
 
Champion  This is a piece that plays exactly like a  Knight, or Nightrider,
except that during one move in any game, and only one move, it can  make 
two consecutive Knight moves as part of that one move. 
 


An Immobilizer does not capture other pieces but has the  function of 
freezing
any opponents's piece next to it exactly where it is. It moves like a  
Queen.
To be able to free up an incapacitated piece, the opponent must relocate  
his 
or her Immobilizer, or it must be captured.
 
As a suggestion, to keep with the classical-sounding  nomenclature of  the 
game of chess, perhaps an Immobilizer might be called a  Basilisk, after
a Fairy Chess piece that is similar in some respects but seldom made use  
of.
 
Invented by Robert Abbott The Immobilizer can never move to an occupied 
square and cannot capture pieces. If two Immobilizers are moved next to 
each other, both are frozen until the game is over or one is captured. An 
immobilised piece is allowed to "commit suicide," that  is,  self-destruct. 
This 
might be useful if an opponent has made use of an Immobilzer to protect a  
major piece or a strategic position. Self-destruction counts as a  move.
 
 
A Hopper is any piece that moves by jumping over another  piece, that other
piece called a "hurdle." Depending on  what kind of Hopper it is,  capture 
of
an enemy piece may be similar to a Pawn capture or Knight capture, or
require a 2-step move of some other kind.
 
 
A Royal Piece is one which a player must not  permit to be captured. 
If a Royal Piece cannot avoid being captured the game  is over; this is
called checkmate. In standard chess each side has just one  Royal Piece, 
the King. In Fairy Chess any other piece can also be designated  as royal, 
for example a Queen or Princess. Or several additional pieces,  such  as 
an Archbishop or a Hierophant. Hence, the game takes on an added
dimension. Or, if a Royal Piece who is not the King is captured, a  rule
may be used whereby the player who did the capturing is allowed
to exchange the Royal Piece for some combination of Pawns, Knights,
Bishops, etc, equal in value to the Royal Piece  -which must then  be
unable to make any move for a number of  turns agreed upon
before the start of play.
 

A Kraken is a piece that can be placed on any unoccupied  space on the
board as one's move. Because it has this great power various rules can  be 
used to limit its capability. For example, it may simply be an obstacle  
which
the enemy cannot capture and can only be moved by the player who  placed
it there. In that case, a player might bargain with his or her opponent  
and,
for example, offer to return a captured Knight in exchange for removal  of
the Kraken.  Or a Kraken might only be allowed to stay on its square  for
a limited number of moves, maybe a maximum of 4 or 5; in  that case an
opponent would only want to use a Kraken sparingly since, in  effect,
after a few a few turns a move would be lost.
 
A Missionary, which might alternatively be called an  Alchemist, is a piece
that moves like a Bishop although with no power to capture. Instead, when  
this
piece is placed next to an opponent's piece, that piece "changes sides." A  
white
Pawn, for example, would be replaced with a black Pawn.
 
A Priestess, aka Florence Nightingale,  moves on the game board either like
a King or a Bishop. A player only can have one such piece but she is  given
a free move every other turn. She may not be captured and does not  capture.
What she does is "restore to health" any piece that she can reach during a  
move.
For example, if a Knight is captured, presumably killed in battle, and  the
Priestess arrives when it is her turn, the Knight is returned to his  
original
position on the board "in good health," ready to fight another battle. If  
the
Knight's original position is occupied, he is placed outside the board  but
returns when a player frees up that square. My own invention.
 
Emperor, a King that can  move like a  Queen but no more than 3 squares in 
any
direction. An Emperor has the option of capturing or immobilizing an  
opponent's 
piece. An Emperor may retreat off the game board and be temporarily immune 
from capture for a maximum of 3 turns, at which time he must return to the  
board 
on the square from which he exited; this option can only  be used once in a 
game. 
My own invention.
 
Hierophant, similar to a Rook but with the option of  jumping over one enemy
piece during a move instead of capturing. Hence the Hierophant may  move
several spaces and jump over a Pawn or other piece during a move in  order
to threaten an enemy piece the next turn. The Hierophant, upon jumping over 
a piece, is immune from capture for one turn. There may only be one  such
piece for each side. My own invention but based on a previous game  piece 
idea.

Fairy Chess Game Options :
 
Absorption Chess  In this variant, a  capturing piece gains the movement 
abilities of the piece it captures, For instance, a Bishop that captures a  
Rook 
becomes a Rook. But a piece cannot become Royal.
 
Accelerated Chess  Each player has a choice, make two  non-capturing moves
or one move that results in a capture, each turn.
 
Alice Chess aka  Looking Glass Chess, is  played with two chess sets and 
two boards. The pieces are set up  normally on each board except that, for 
the
second board, the arrangement is mirror image. After each move a  mirror 
image 
move is made on the other board. To win, this reverse image problem must be 
solved since the two games are one game.  Based on the game of this  name
but with my own modifications.
 
Behemoth Chess  This makes use of a piece like an Orc (a monster) that is 
positioned according to rules each player agrees to.  Prior to each  
player's move 
two dice are rolled, each of a different color.  An even number for  the 
total 
and the Orc will move in the direction of White, an odd number in the  
direction 
of Black. Then the die with the lowest face-up number is used to  move
the Orc that number of squares. If the white die has the lowest  number
the move will be made as a Rook moves, if the lowest die number is for  the
blue die, the move will be diagonal. All pieces in the way are  obliterated
and removed from the board. 
 
If the Behemoth (Orc) leaves at the top of  the board, it emerges on the 
bottom
as if these squares were  connected.
 
Existing game but my own dice  variant.
 
 
 
Byzantine Chess  My nomenclature for an  unnamed  game described by 
Jonathan Vos Post. This has 4 players and uses 5 game boards. Each  player
sets up his or her pieces as in standard chess. The boards are  arranged
in a Greek Cross pattern, with an empty game board in the middle. 
Moves are made counterclockwise among  players, one move at a time.
Eventually one player will be defeated  and drops out; the game allows
the player who put the first loser in  check to add that person's pieces  
that
still are "alive" to the victorious  "army." And so forth. Needless to say,
4 different color chess pieces must be  used.  As play progresses, one
variant allows players to form  coalitions.
 
As an option, each player may be  allowed to arrange his or her pieces
in any pattern desired at the start of  the game.

 
 
Capablanca Chess, invented by the late world champion and  played on 
an 8 X 10 or a 10 X 10 board, with a Chancellor and an  Archbishop,

 
Cheshire Cat Chess  After each move, the square  vacated "disappears" from 
the chessboard. Pieces may not occupy disappeared squares, but are  allowed
to pass through them. Invented by V. R. Parton.
 
Displacement Chess  Some pieces for the  initial set-up are positioned as 
desired
by each player but the rules are exactly the same as standard  chess.
 
 
Earthquake Chess, a  variant in which, at certain times, the board will be 
turned
90 degrees. Thus Pawns that suddenly are  positioned on the last row
are promoted, and so  forth.

 
Genesis Chess This game begins with  an empty board and opponents take turns
placing their pieces as they see fit.
 
Horde chess aka Dunsany's chess  -one side has standard chess pieces
while the other side has 32 pawns.
 
_Kriegspiel_ (http://en.wikipedia.org/wiki/Kriegspiel_(chess))  - neither 
player  knows the location of an opponent's pieces but a 
referee provides neutral information that can be used to deduce where
those  pieces are.
 
 
Maximum Carnage Chess  Just like regular chess except  you start out with 
the pawns on the back row and the major pieces in the front row. 
 
 
Mimikri -  Germany.  Pieces are cubes printed on only one face. You can 
play 
in such a way that either you can only  see the identities of your pieces, 
or 
only those of your opponent's  pieces.





 
Nuclear Chess  For your turn you can  move or nuke; to nuke,  roll two 
eight-sided dice, and whatever is at those coordinates is  destroyed.
 
 
Partner Chess. A game for 4 players that  uses two sets and boards. Play
is in pairs. One person is white and one person is black on each team.  When
you take an enemy piece on your board then you give it to your partner and 
he or she is allowed to put that piece on their board instead of making a  
move.
Limitations: You may not place Pawns on the 1st, 7th or 8th ranks as white, 
or 8th, 2nd and 1st for black. And no pieces can be positioned such  that
the enemy king is placed in check

 
_Penultima_ (http://en.wikipedia.org/wiki/Penultima)   A chess variant in 
which  novel Fairy Pieces are invented
for each game or each series of games, for example, each year.
 
Refusal chess aka  Rejection  chess  In this variant a played move can be 
refused by one's opponent. When this happens, the move-making  player 
must make a new move, which cannot be refused. When only one possible 
legal move can be made this rule is suspended.
 
Stationary King  Both players' Kings must stay in  exactly the same position
where they started in the game..
 
Synchronous chess  Players try to outguess each  other, recording their
moves in secret on a sheet of paper, then, when time for this is up,
the paper is placed on the table so that each move to  be made is 
documented.
Incompatible moves, as when each player places a piece on the same
square and neither can capture the other, must be replayed  -or, as an  
option,
when this happens both pieces are removed from the board.
 
Viennese Chess  In  this variant,  a barrier or screen is set up between  
the 
two halves of the chess board. Players then may place their standard chess 
pieces where desired on their half of the board and the barrier is  removed.
 
 
 
------------------------------------
 
 
This only provides an introduction to the subject; the  variety of kinds of
Fairy Chess games there are is limited only by the  imagination of chess 
players
who seek creative new approaches to the game  they love and cherish.

A variety of sites discuss the game -some of the  40,000 known games- such 
as
Chess.com, and there also are commercial sites that  make money from 
people's
interests in this form of chess. A prime example is:
_abstractstrategygames.blogspot.com/2010/10/fairy-chess.html_ 
(http://abstractstrategygames.blogspot.com/2010/10/fairy-chess.html) 
This can also be found by looking under the title:
"Fairy Chess, the Mother of All Battles -  la diagonale du fou"  
What this is, is an unplayable "art game" which uses a 15 X 15 board  with
an initial start position of four ranks of pieces for each side, all of the 
 regular
chess pieces plus several fairy chess pieces. These deluxe games are  in
high demand and look very attractive.
 
There also are people for whom chess is a form of philosophy, or at  least
it sometimes raises philosophical questions for them. Patrick & Teresa 
Nielsen Hayden, for instance, posted a thought-provoking statement
by Jim Macdonald apropos of Fairy Chess: "Writing a  novel is like playing 
a game of chess." You can't really say that of conventional chess,  but
you definitely can say so with respect to some versions of Fairy  Chess.
 
Then there is a question asked at the site,  straightdope.com.
"You wake up one day, and the chess board is now 10x10. 
What Fairy Chess piece just got a promotion into standard chess?"

There could be several, of course.
 
Some Fairy Chess games exist in obscurity, such as Apocalypse, 
Machine Gun Chess, Kamikaze Chess, and Schrödinger's  Chess,
Then there are variants we all wish did not  exist, such as Beirut Chess, 
in which one piece has a suicide vest that the other player cannot see. 
At some carefully selected time, this piece blows up and "kills" 
all the pieces in the  vicinity.




 
There also are metagame hybrid forms of Fairy  Chess. In one variant
there are three games going on at once, Chess,  Monopoly, and Poker.
In this alternative game, as described on one  site: "players...make deals"
that do not respect "game boundaries. For instance,  "I'll sell you a 
Free Landing on Boardwalk and fold this hand if you 
don't take my bishop this turn."
 
This opens up all kinds of possibilities for the  future.
 
Still, that approach might be too complicated for  99.999% of game players,
and, besides, it could end up wasting a lot of time for no  real advantage.
Unless, of course, that kind of game was combined with  virtual reality
make-believe simulations where real people pay real  money to become dukes
or exchequers or duchesses or viziers  or majordomos of fictional countries.
 
In conclusion, this might be a good time to promote my  own version of
the game of chess;  this was created in  1983 and documented at the time.
Behold, not long afterward, Bobby Fischer invented something  similar
which he called Shuffle Chess. Still, perhaps you may agree  that
my creation, called "Napoleon," has much to commend it.
 
 
The rules for Napoleon ;  these are fairly simple:
 
Each player has 100 points to spend, the usual values apply,  1 point for
a Pawn, 5 points for a Rook, etc, and players can haggle  about whether
they think a Knight is worth 3 points or 3-1/2 points. Only one King is 
used.
Otherwise a player can choose any combination of pieces  desired with one
restriction, there must be a minimum of 32 Pawns. Choice of  game pieces
is "open;" each player sees what the other  is choosing. Except for the 
final
expenditure of 10 points.
 
Before start of play several sets of chess pieces should be  made available.
 
Until such time as adequate testing tells us that there is an  optimal 
design
for a new kind of game board, two standard chess boards are  used, set up
side by side. A screen is placed between the players at  the center of the 
field of battle, so that neither player can see how the other  is 
positioning
his (or her) pieces. While this screen is in place, each  player selects 
pieces
representing the final 10 points of value.
 
The screen is removed and play commences.
 
An alternative version of the game can be  played using four game boards
that include natural obstacles. One suggested form  these might  take would
be 2 strips that are 3 squares across in a row, colored gray  or green, to
represent low hills on the terrain, one strip that is 4  squares across also
symbolizing hills, and one strip that is 5 squares  across, colored blue, 
to represent a water obstacle like a lake. These would be  positioned 
before the start of play in full view of each participant.  The strips 
would be 
secured with a (non-permanent) adhesive so that they would  stay
in place during the game. No pieces could traverse these  obstacles.
 
 

---
 
All of this was conceived before I had ever heard of Fairy Chess,  which
only has come about literally days ago, in early July of 2013. Hence,  with
new knowledge of Fairy Chess Pieces, it is possible to conceive a
variant of Napoleon, called:
 
Romans vs. Parthians
Rules are the same as  those for Napoleon except for a  requirement
to use 4 chess  boards, and an expenditure of 150 points rather than  100,
with a minimum of 50 Pawns to start the game, and...
 
Additional Fairy Chess Pieces:
 
Squire, (Pawn that moves like a King), 4 points
Dragon, re-christened as a Centurion (Pawn + Knight), 6 points
Princess, considered as a member of a  royal harem  (Bishop + Knight), 7 
points
Empress, (Rook + Knight), 8 points -Royal  Piece
Emperor, as described, to replace the King,  -Royal  Piece, no points 
calculated
 
There may be several Queens in the game, wives in a harem.
 
The objective is to simulate the wars between Romans and Persians
in the era of large scale horse warfare.
 
 
So much else is possible.....
 
 
 
 
Billy Rojas
July  2013

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