Mixed Doubles Chess  
 
 
This idea is inspired by tennis and piano 4-hands. The concept is  simply
team chess that requires one male player and one female player on each  
side.
For the game to work well, all players should be of comparable strength at  
chess.
 
Ladies first, so the first move is made by the woman player.
 
Mixed Doubles Chess uses a 10 X 10 board. This is the  setup:
 
 

 
The front row consists of 10 Pawns. The second row features one  Samurai
and one Princess. In the home row there are 3 Rooks, 2 Knights, 2  Bishops, 
a Maharaja and a Maharani, and one Queen. 
 
Players are free to give names to these pieces, for example Justinian and 
Theodora for the Maharaja and Maharani, or Arthur and  Guinevere, 
Clovis (founder of the Merovingian Dynasty) and  Clotilda,  Ferdinand and 
Isabella, Henry VIII and Anne Boleyn, Henry Plantaganet and  Eleanor 
of Aquitaine,  Chandragupta Maurya  and a daughter of Seleucus,  Cornelia, 
or  Seleucus and his Persian wife Apama, Shamshi-Adad V of  Assyria and 
Shammuramat (Semiramis), David and Bathsheba, or couples who  are 
more recent such as James Madison and Dolly  Madison,  Jean-Paul Sartre 
and Simone de Beauvoir, or Humphrey Bogart and Lauren Bacall.
 
Only Pawns are "gender neutral" in that either the man or the woman
on a team may move them. Otherwise all pieces are gender specific.
That is, the man moves the Maharaja, Rooks, Knights, and the Samurai.
The woman moves the Maharani, Queen, Princess, and the Bishops.
 
In this game the pieces have the following point values  :
Pawn          = 1
Samurai      = 3
Knight        = 3 -1/2
Concubine  = 4  aka "Bishop" in most of versions of  chess;
                          this terminology was once used in a chess variant
                          promoted by Lord Rutland
Rook          = 5
Princess      = 8
Queen        = 9
 
Male     player :  Total point  value of all pieces = 25
Female     "              "       "        "     "    "       "     = 25
 
 
 
Powers :
The same as in chess with these exceptions-
Pawns, like standard chess, can move 2 squares for a  first move;
unlike orthodox chess, however, one Pawn  and only one Pawn,
may  move 2 squares at any point in the game but can only do this  once.
There is no en passant. Promotion can be to any piece except
a Queen or Princess.
Samurai moves like a King and captures like a King but is  not a "royal" 
piece
Concubine moves and captures like a Bishop but can change  file color; that 
is,
a Concubine may move one space in any direction for its turn and  change 
from
black to red, or vice versa, for subsequent moves. The Concubine may  not
capture during a one space move.
Rook, there is no castling and that move is not part of  the game.
Princess can be considered as a combination of a Knight  and Bishop.
Like a Concubine it may also move one space in any direction. 
The Princess may not capture during a one space move. Obviously
this  rule does not apply to either a Princess or Concubine if a one space 
move would be "normal" without an intention of change of file color.
 
The Maharaja and Maharani move like a King in orthodox chess.
Both are royal playing pieces;  if    either  is checkmated the game ends.
There is the option, however, for either or both royal pieces to exit
the board for a limited time, not longer than 2 turns for either  royal.
 
Either royal, or both,  may  "take refuge" only once in any  game. He or 
she, 
if this option is taken, is presumed to be in a safe location that can only 
 be 
accessed from the square the piece was on just before exit from the board. 
At the conclusion of no more than 2 turns, the royal piece must return to 
the board  -this counts as a move-   to the exact same  space it was on 
just before exiting; if the only possible return is into  check, the game 
ends.
 
 
Consultation :
Each 2 person team would need to communicate in order to co-ordinate
their actions.  However, there needs to be limitations since too  much 
talking 
would slow the game to a crawl and possibly cause other problems.
Therefore, there shall be no talking during any player's  turn; there may
be as many as four (4) time-outs in a game, two at two minutes each
and another two at five minutes each. Either couple can call a  time-out
at their discretion to talk in private, but when all four time outs have 
been used there can be no more.
 
When a Pawn reaches the last rank and is to be promoted, a couple may
talk about which piece to promote a Pawn to, but this conversation, which  
does 
not count as a time-out, shall not be in private like the  time-outs and it 
should 
only be for a minute or so.
 
 
This is Mixed Doubles Chess 
 
May the best players win.
 
 
Billy R.
 
 
 
 
 
 

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