A brilliant list. I use most of these, and am painfully aware of how many 
pundits are oblivious to them. :-(



Mental Models I Find Repeatedly Useful
https://medium.com/@yegg/mental-models-i-find-repeatedly-useful-936f1cc405d
(via Instapaper)


Around 2003 I came across Charlie Munger’s 1995 speech, The Psychology of Human 
Misjudgment, which introduced me to how behavioral economics can be applied in 
business and investing. More profoundly, though, it opened my mind to the power 
of seeking out and applying mental models across a wide array of disciplines.

A mental model is just a concept you can use to help try to explain things 
(e.g. Ockham’s Razor — “the simplest solution is usually the correct one”). 
There are tens of thousands of mental models, and every discipline has their 
own set that you can learn through coursework, mentorship, or first-hand 
experience.

There is a much smaller set of concepts, however, that come up repeatedly in 
day-to-day decision making, problem solving, and truth seeking. As Munger says, 
“80 or 90 important models will carry about 90% of the freight in making you a 
worldly‑wise person.”

This post is my attempt to enumerate the mental models that are repeatedly 
useful to me. This set is clearly biased from my own experience and surely 
incomplete. I hope to continue to revise it as I remember and learn more.

How-to Use This List

I find mental models are useful to try to make sense of things and to help 
generate ideas. To actually be useful, however, you have to apply them in the 
right context at the right time. And for that to happen naturally, you have to 
know them well and practice using them.

Therefore, here are two suggestions for using this list:

For mental models you don’t know or don’t know well, you can use this list as a 
jumping off point to study them. I’ve provided links (mainly to Wikipedia) to 
start that process.
When you have a particular problem in front of you, you can go down the 
relevant sections of the list, and see if any of the models could possibly 
apply.
Notes

The numbers next to each mental model reflect the frequency with which they 
come up:
(1) — Frequently (61 models)
(2) — Occasionally (41 models)
(3) — Rarely, though still repeatedly (84 models)
If studying new models, I’d start with the lower numbers first.
I am not endorsing any of these concepts as normatively good; I’m just saying 
they have repeatedly helped me explain and navigate the world.
I wish I had learned many of these years earlier.
Explaining

(1) Ockham’s Razor — “The simplest solution is usually the correct one.”
(1) Cognitive Biases — “Tendencies to think in certain ways that can lead to 
systematic deviations from a standard of rationality or good judgments.” (See 
list of cognitive biases)
(1) Arguing from First Principle — “A first principle is a basic, foundational, 
self-evident proposition or assumption that cannot be deduced from any other 
proposition or assumption.”
(1) Proximate vs Root Cause — “A proximate cause is an event which is closest 
to, or immediately responsible for causing, some observed result. This exists 
in contrast to a higher-level ultimate cause (or distal cause) which is usually 
thought of as the ‘real’ reason something occurred.”
(1) Hanlon’s Razor — “Never attribute to malice that which is adequately 
explained by stupidity.”
Modeling

(1) Systems Thinking — “By taking the overall system as well as its parts into 
account systems thinking is designed to avoid potentially contributing to 
further development of unintended consequences.” (related: causal loop diagrams)
(1) Scenario Analysis — “A process of analyzing possible future events by 
considering alternative possible outcomes.”
(1) Power-law — “A functional relationship between two quantities, where a 
relative change in one quantity results in a proportional relative change in 
the other quantity, independent of the initial size of those quantities: one 
quantity varies as a power of another.” (related: Pareto distribution; Pareto 
principle — “for many events, roughly 80% of the effects come from 20% of the 
causes.”)
(1) Normal Distribution — “A very common continuous probability 
distribution…Physical quantities that are expected to be the sum of many 
independent processes (such as measurement errors) often have distributions 
that are nearly normal.” (related: central limit theorem)
(1) Sensitivity Analysis — “The study of how the uncertainty in the output of a 
mathematical model or system (numerical or otherwise) can be apportioned to 
different sources of uncertainty in its inputs.”
(2) Cost-benefit Analysis — “A systematic approach to estimating the strengths 
and weaknesses of alternatives that satisfy transactions, activities or 
functional requirements for a business.” (related: net present value — “a 
measurement of the profitability of an undertaking that is calculated by 
subtracting the present values of cash outflows (including initial cost) from 
the present values of cash inflows over a period of time.”, discount rate)
(3) Heavy-tailed Distribution — “Probability distributions whose tails are not 
exponentially bounded.” (related: fat-tailed distribution; long tail — “the 
portion of the distribution having a large number of occurrences far from the 
“head” or central part of the distribution.”; black swan theory — “a metaphor 
that describes an event that comes as a surprise, has a major effect, and is 
often inappropriately rationalized after the fact with the benefit of 
hindsight.”)
(3) Simulation — “The imitation of the operation of a real-world process or 
system over time.”
(3) Pareto Efficiency — “A state of allocation of resources in which it is 
impossible to make any one individual better off without making at least one 
individual worse off…A Pareto improvement is defined to be a change to a 
different allocation that makes at least one individual better off without 
making any other individual worse off, given a certain initial allocation of 
goods among a set of individuals.”
Brainstorming

(1) Lateral Thinking — “Solving problems through an indirect and creative 
approach, using reasoning that is not immediately obvious and involving ideas 
that may not be obtainable by using only traditional step-by-step logic.”
(1) Divergent Thinking vs Convergent Thinking — “Divergent thinking is a 
thought process or method used to generate creative ideas by exploring many 
possible solutions. It is often used in conjunction with its cognitive 
opposite, convergent thinking, which follows a particular set of logical steps 
to arrive at one solution, which in some cases is a ‘correct’ solution.”
(2) Critical Mass — “The smallest amount of fissile material needed for a 
sustained nuclear chain reaction.” “In social dynamics, critical mass is a 
sufficient number of adopters of an innovation in a social system so that the 
rate of adoption becomes self-sustaining and creates further growth.”
(2) Activation Energy — “The minimum energy which must be available to a 
chemical system with potential reactants to result in a chemical reaction.”
(2) Catalyst — “A substance which increases the rate of a chemical reaction.”
(2) Leverage — “The force amplification achieved by using a tool, mechanical 
device or machine system.”
(2) Crowdsourcing — “The process of obtaining needed services, ideas, or 
content by soliciting contributions from a large group of people, especially an 
online community, rather than from employees or suppliers.” (related: wisdom of 
the crowd — “a large group’s aggregated answers to questions involving quantity 
estimation, general world knowledge, and spatial reasoning has generally been 
found to be as good as, and often better than, the answer given by any of the 
individuals within the group.”)
(3) The Structure of Scientific Revolutions — “An episodic model in which 
periods of such conceptual continuity in normal science were interrupted by 
periods of revolutionary science. The discovery of “anomalies” during 
revolutions in science leads to new paradigms. New paradigms then ask new 
questions of old data, move beyond the mere “puzzle-solving” of the previous 
paradigm, change the rules of the game and the “map” directing new research.” 
(related: Planck’s principle — “the view that scientific change does not occur 
because individual scientists change their mind, but rather that successive 
generations of scientists have different views.”)
Experimenting

(1) Scientific Method — “Systematic observation, measurement, and experiment, 
and the formulation, testing, and modification of hypotheses.”
(1) Proxy — “A variable that is not in itself directly relevant, but that 
serves in place of an unobservable or immeasurable variable. In order for a 
variable to be a good proxy, it must have a close correlation, not necessarily 
linear, with the variable of interest.”
(1) Selection Bias — “The selection of individuals, groups or data for analysis 
in such a way that proper randomization is not achieved, thereby ensuring that 
the sample obtained is not representative of the population intended to be 
analyzed.” (related: sampling bias)
(1) Response Bias — “A wide range of cognitive biases that influence the 
responses of participants away from an accurate or truthful response.”
(2) Observer Effect — “Changes that the act of observation will make on a 
phenomenon being observed.” (related: Schrödinger’s cat)
(2) Survivorship Bias — “The logical error of concentrating on the people or 
things that ‘survived’ some process and inadvertently overlooking those that 
did not because of their lack of visibility.”
(3) Heisenberg Uncertainty Principle — “A fundamental limit to the precision 
with which certain pairs of physical properties of a particle, known as 
complementary variables, such as position x and momentum p, can be known.”
Interpreting

(1) Order of Magnitude — “An order-of-magnitude estimate of a variable whose 
precise value is unknown is an estimate rounded to the nearest power of ten.” 
(related: order of approximation, back-of-the-envelope calculation, dimensional 
analysis)
(1) Major vs Minor Factors — Major factors explains major portions of the 
results, while minor factors only explain minor portions. (related: first order 
vs second order effects — first order effects directly follow from a cause, 
while second order effects follow from first order effects.)
(1) False Positives and False Negatives — “A false positive error, or in short 
false positive, commonly called a ‘false alarm’, is a result that indicates a 
given condition has been fulfilled, when it actually has not been fulfilled…A 
false negative error, or in short false negative, is where a test result 
indicates that a condition failed, while it actually was successful, i.e. 
erroneously no effect has been assumed.”
(1) Confidence Interval — “Confidence intervals consist of a range of values 
(interval) that act as good estimates of the unknown population parameter; 
however, the interval computed from a particular sample does not necessarily 
include the true value of the parameter.” (related: error bar)
(2) Bayes’ Theorem — “Describes the probability of an event, based on 
conditions that might be related to the event. For example, suppose one is 
interested in whether a person has cancer, and knows the person’s age. If 
cancer is related to age, then, using Bayes’ theorem, information about the 
person’s age can be used to more accurately assess the probability that they 
have cancer.”
(2) Regression to the Mean — “The phenomenon that if a variable is extreme on 
its first measurement, it will tend to be closer to the average on its second 
measurement.”
(2) Inflection Point — “A point on a curve at which the curve changes from 
being concave (concave downward) to convex (concave upward), or vice versa.”
(3) Simpson’s Paradox — “A paradox in probability and statistics, in which a 
trend appears in different groups of data but disappears or reverses when these 
groups are combined.”
Deciding

(1) Business Case — “Captures the reasoning for initiating a project or task. 
It is often presented in a well-structured written document, but may also 
sometimes come in the form of a short verbal argument or presentation.” 
(related: why this now?)
(1) Opportunity Cost — “The value of the best alternative forgone where, given 
limited resources, a choice needs to be made between several mutually exclusive 
alternatives. Assuming the best choice is made, it is the ‘cost’ incurred by 
not enjoying the benefit that would have been had by taking the second best 
available choice.” (related: cost of capital)
(1) Intuition — Personal experience coded into your personal neural network, 
which means your intuition is dangerous outside the bounds of your personal 
experience. (related: thinking fast vs thinking slow — “a dichotomy between two 
modes of thought: ‘System 1’ is fast, instinctive and emotional; ‘System 2’ is 
slower, more deliberative, and more logical.”)
(1) Local vs Global Optimum — “A local optimum of an optimization problem is a 
solution that is optimal (either maximal or minimal) within a neighboring set 
of candidate solutions. This is in contrast to a global optimum, which is the 
optimal solution among all possible solutions, not just those in a particular 
neighborhood of values.”
(1) Decision Trees — “A decision support tool that uses a tree-like graph or 
model of decisions and their possible consequences, including chance event 
outcomes, resource costs, and utility.”
(1) Sunk Cost — “A cost that has already been incurred and cannot be 
recovered.” (related: “throwing good money after bad”)
(1) Availability Bias — “People tend to heavily weigh their judgments toward 
more recent information, making new opinions biased toward that latest news.”
(1) Confirmation Bias — “The tendency to search for, interpret, favor, and 
recall information in a way that confirms one’s preexisting beliefs or 
hypotheses, while giving disproportionately less consideration to alternative 
possibilities.”
(3) Loss Aversion — “People’s tendency to strongly prefer avoiding losses to 
acquiring gains.”
Reasoning

(1) Anecdotal — “Using a personal experience or an isolated example instead of 
a sound argument or compelling evidence.”
(1) False Cause — “Presuming that a real or perceived relationship between 
things means that one is the cause of the other.” (related: correlation does 
not imply causation, or in xkcd form)
(1) Straw Man — “Misrepresenting someone’s argument to make it easier to 
attack.”
(1) Plausible — Thinking that just because something is plausible means that it 
is true.
(1) Likely — Thinking that just because something is possible means that it is 
likely.
(1) Appeal to Emotion — “Manipulating an emotional response in place of a valid 
or compelling argument.”
(1) Ad Hominem — “Attacking your opponent’s character or personal traits in an 
attempt to undermine their argument.”
(1) Slippery Slope — “Asserting that if we allow A to happen, then Z will 
eventually happen too, therefore A should not happen.” (related: broken windows 
theory — “maintaining and monitoring urban environments to prevent small crimes 
such as vandalism, public drinking, and toll-jumping helps to create an 
atmosphere of order and lawfulness, thereby preventing more serious crimes from 
happening.”)
(1) Black or White — “When two alternative states are presented as the only 
possibilities, when in fact more possibilities exist.”
(1) Bandwagon — “Appealing to popularity or the fact that many people do 
something as an attempted form of validation.”
For a longer list, see Thou shall not commit logical fallacies (I have this 
poster on my office door.)
Negotiating

(1) The Third Story — “The Third Story is one an impartial observer, such as a 
mediator, would tell; it’s a version of events both sides can agree on.”
(1) Active Listening — “Requires that the listener fully concentrates, 
understands, responds and then remembers what is being said.”
(1) Trade-offs — “A situation that involves losing one quality or aspect of 
something in return for gaining another quality or aspect.”
(1) Incentives — “Something that motivates an individual to perform an action.”
(2) Best Alternative to a Negotiated Agreement (BATNA) — “The most advantageous 
alternative course of action a party can take if negotiations fail and an 
agreement cannot be reached.”
(2) Zero-sum vs Non-zero-sum — “A zero-sum game is a mathematical 
representation of a situation in which each participant’s gain (or loss) of 
utility is exactly balanced by the losses (or gains) of the utility of the 
other participant(s)…In contrast, non-zero-sum describes a situation in which 
the interacting parties’ aggregate gains and losses can be less than or more 
than zero.” (related: win-win — “A win–win strategy is a conflict resolution 
process that aims to accommodate all disputants.”
(3) Alternative Dispute Resolution (ADR) — “Dispute resolution processes and 
techniques that act as a means for disagreeing parties to come to an agreement 
short of litigation.” (related: mediation, arbitration)
(3) Prisoner’s Dilemma — “A standard example of a game analyzed in game theory 
that shows why two completely ‘rational’ individuals might not cooperate, even 
if it appears that it is in their best interests to do so.”
Mitigating

(2) Preserving Optionality — “A strategy of keeping options open and fluid, 
fighting the urge to make choices too soon, before all of the uncertainties 
have been resolved.” (related: tyranny of small decisions — “a situation where 
a series of small, individually rational decisions can negatively change the 
context of subsequent choices, even to the point where desired alternatives are 
irreversibly destroyed.”, boiling frog — “an anecdote describing a frog slowly 
being boiled alive.”)
(2) Precautionary Principle — “If an action or policy has a suspected risk of 
causing harm to the public, or to the environment, in the absence of scientific 
consensus (that the action or policy is not harmful), the burden of proof that 
it is not harmful falls on those taking an action that may or may not be a 
risk.”
(2) Short-termism — “Short-termism refers to an excessive focus on short-term 
results at the expense of long-term interests.”
(2) Unintended Consequences — “Outcomes that are not the ones foreseen and 
intended by a purposeful action.” (related: collateral damage — “Deaths, 
injuries, or other damage inflicted on an unintended target.”)
(3) Streisand Effect — “The phenomenon whereby an attempt to hide, remove, or 
censor a piece of information has the unintended consequence of publicizing the 
information more widely, usually facilitated by the Internet.” (related: cobra 
effect — “When an attempted solution to a problem actually makes the problem 
worse.”)
Managing

(1) Weekly 1–1s — “1–1’s can add a whole new level of speed and agility to your 
company.”
(1) Forcing Function — “A forcing function is any task, activity or event that 
forces you to take action and produce a result.”
(1) Pygmalion Effect — “The phenomenon whereby higher expectations lead to an 
increase in performance.” (related: market pull technology policy — where the 
government sets future standards beyond what the current market can deliver, 
and the market pulls that technology into existence.)
(1) Distributed Team — At least in some circumstances, it is possible to have a 
completely distributed team. The downsides in lack of face-to-face 
communication can be outweighed by the upsides in sourcing from the entire 
world.
(2) Introversion vs Extraversion — “Extraversion tends to be manifested in 
outgoing, talkative, energetic behavior, whereas introversion is manifested in 
more reserved and solitary behavior. Virtually all comprehensive models of 
personality include these concepts in various forms.”
(2) IQ vs EQ — “IQ is a total score derived from one of several standardized 
tests designed to assess human intelligence.” “EQ is the capacity of 
individuals to recognize their own, and other people’s emotions, to 
discriminate between different feelings and label them appropriately, and to 
use emotional information to guide thinking and behavior.”
(2) Growth Mindset vs Fixed Mindset — “Those with a ‘fixed mindset’ believe 
that abilities are mostly innate and interpret failure as the lack of necessary 
basic abilities, while those with a ‘growth mindset’ believe that they can 
acquire any given ability provided they invest effort or study.”
(2) Hindsight Bias — “The inclination, after an event has occurred, to see the 
event as having been predictable, despite there having been little or no 
objective basis for predicting it.” (related: Pollyanna principle — “tendency 
for people to remember pleasant items more accurately than unpleasant ones”)
(2) Organizational Debt — “All the people/culture compromises made to ‘just get 
it done’ in the early stages of a startup.”
(2) Generalist vs Specialist — “A generalist is a person with a wide array of 
knowledge, the opposite of which is a specialist.” (related: hedgehog vs fox — 
“A fox knows many things, but a hedgehog one important thing.”)
(2) Consequence vs Conviction — “Where there is low consequence and you have 
very low confidence in your own opinion, you should absolutely delegate. And 
delegate completely, let people make mistakes and learn. On the other side, 
obviously where the consequences are dramatic and you have extremely high 
conviction that you are right, you actually can’t let your junior colleague 
make a mistake.”
(3) High-context vs Low-context Culture — “In a higher-context culture, many 
things are left unsaid, letting the culture explain. Words and word choice 
become very important in higher-context communication, since a few words can 
communicate a complex message very effectively to an in-group (but less 
effectively outside that group), while in a low-context culture, the 
communicator needs to be much more explicit and the value of a single word is 
less important.”
(3) Peter Principle — “The selection of a candidate for a position is based on 
the candidate’s performance in their current role, rather than on abilities 
relevant to the intended role. Thus, employees only stop being promoted once 
they can no longer perform effectively, and ‘managers rise to the level of 
their incompetence.’”
(3) Maslow’s Hierarchy of Needs — “Maslow used the terms ‘physiological’, 
‘safety’, ‘belongingness’ and ‘love’, ‘esteem’, ‘self-actualization’, and 
‘self-transcendence’ to describe the pattern that human motivations generally 
move through… [though there is] little evidence for the ranking of needs that 
Maslow described or for the existence of a definite hierarchy at all.”
(3) Loyalists vs Mercenaries — “There are highly loyal teams that can withstand 
almost anything and remain steadfastly behind their leader. And there are teams 
that are entirely mercenary and will walk out without thinking twice about it.”
(3) Dunbar’s Number — “A suggested cognitive limit to the number of people with 
whom one can maintain stable social relationships..with a commonly used value 
of 150.”
(3) Zero Tolerance — “Strict punishment for infractions of a stated rule, with 
the intention of eliminating undesirable conduct.”
(3) Commandos vs Infantry vs Police — “Three distinct groups of people that 
define the lifetime of a company: Commandos, Infantry, and Police: Whether 
invading countries or markets, the first wave of troops to see battle are the 
commandos…Grouping offshore as the commandos do their work is the second wave 
of soldiers, the infantry…But there is still a need for a military presence in 
the territory they leave behind, which they have liberated. These third-wave 
troops hate change. They aren’t troops at all but police.”
Developing

(1) Technical Debt — “A concept in programming that reflects the extra 
development work that arises when code that is easy to implement in the short 
run is used instead of applying the best overall solution.”
(1) Binary Search — “A search algorithm that finds the position of a target 
value within a sorted array. It compares the target value to the middle element 
of the array; if they are unequal, the half in which the target cannot lie is 
eliminated and the search continues on the remaining half until it is 
successful.” (related: debugging)
(1) Divide and Conquer — “Recursively breaking down a problem into two or more 
sub-problems of the same or related type, until these become simple enough to 
be solved directly. The solutions to the sub-problems are then combined to give 
a solution to the original problem.”
(1) Design Pattern — “The re-usable form of a solution to a design problem.” 
(related: anti-pattern — “a common response to a recurring problem that is 
usually ineffective and risks being highly counterproductive.”, dark pattern — 
“user interfaces designed to trick people.”)
(3) Zawinski’s Law — “Every program attempts to expand until it can read mail. 
Those programs which cannot so expand are replaced by ones which can.”
(3) Moore’s Law — “The observation that the number of transistors in a dense 
integrated circuit doubles approximately every two years.”
(3) Metcalfe’s Law — “The value of a telecommunications network is proportional 
to the square of the number of connected users of the system.”
(3) Clarke’s Third Law — “Any sufficiently advanced technology is 
indistinguishable from magic.”
Business

(1) Minimum Viable Product — “A product with just enough features to gather 
validated learning about the product and its continued development.” (related: 
perfect is the enemy of good)
(2) Capital Allocation Options — “Five capital allocation choices CEOs have: 1) 
invest in existing operations; 2) acquire other businesses; 3) issue dividends; 
4) pay down debt; 5) repurchase stock. Along with this, they have three means 
of generating capital: 1) internal/operational cash flow; 2) debt issuance; 3) 
equity issuance.”
(3) Luck Surface Area — “When you do something you’re excited about you will 
naturally pull others into your orbit. And the more people with whom you share 
your passion, the more who will be pulled into your orbit.”
(3) Hunting Elephants vs Flies — “Salespeople sometimes refer to ‘elephants’, 
‘deers’ and ‘rabbits’ when they talk about the first three categories of 
customers. To extend the metaphor to the 4th and 5th type of customer, let’s 
call them ‘mice” and “flies’. So how can you hunt 1,000 elephants, 10,000 
deers, 100,000 rabbits, 1,000,000 mice or 10,000,000 flies?” (related: 
brontosaurus, whale, and microbe)
(3) Secrets — “Every one of today’s most famous and familiar ideas was once 
unknown and unsuspected…There are many more secrets left to find, but they will 
yield only to relentless searchers.”
(3) Strategic Acquisition vs Financial Acquisition vs Aquihire — Different 
motivations for an acquiring company typically have significantly different 
valuation models. (related: rollup — “a technique used by investors (commonly 
private equity firms) where multiple small companies in the same market are 
acquired and merged.”, P/E-driven acquisitions)
Influencing

(1) Framing — “With the same information being used as a base, the ‘frame’ 
surrounding the issue can change the reader’s perception without having to 
alter the actual facts.” (related: anchoring)
(2) Cialdini’s Six Principles of Influence — Reciprocity (“People tend to 
return a favor.”), Commitment (“If people commit…they are more likely to honor 
that commitment.”), Social Proof (“People will do things they see other people 
are doing.”), Authority (“People will tend to obey authority figures.”), Liking 
(“People are easily persuaded by other people they like.”), and Scarcity 
(“Perceived scarcity will generate demand”). (related: foot-in-the-door 
technique)
(3) Paradox of Choice — “Eliminating consumer choices can greatly reduce 
anxiety for shoppers.” (related: Hick’s Law, “increasing the number of choices 
will increase the decision time logarithmically.”)
(3) Major vs Minor Chords — “In Western music, a minor chord, in comparison, 
‘sounds darker than a major chord.’”
(3) Coda — “A term used in music primarily to designated a passage that brings 
a piece to an end.” (related: CTA.) People psychologically expect codas, and so 
they can be used for influence.
Marketing

(1) Bullseye Framework — “With nineteen traction channels to consider, figuring 
out which one to focus on is tough. That’s why we’ve created a simple framework 
called Bullseye that will help you find the channel that will get you traction.”
(1) Technology Adoption Lifecycle — “Describes the adoption or acceptance of a 
new product or innovation, according to the demographic and psychological 
characteristics of defined adopter groups. The process of adoption over time is 
typically illustrated as a classical normal distribution or “bell curve”. The 
model indicates that the first group of people to use a new product is called 
‘innovators’, followed by ‘early adopters’. Next come the early majority and 
late majority, and the last group to eventually adopt a product are called 
‘laggards’.” (related: S-curve, Crossing the Chasm, Installation Period vs 
Deployment Period)
(3) Jobs To Be Done — “Consumers usually don’t go about their shopping by 
conforming to particular segments. Rather, they take life as it comes. And when 
faced with a job that needs doing, they essentially ‘hire’ a product to do that 
job.”
(3) Fear, Uncertainty, and Doubt (FUD) — “A disinformation strategy used in 
sales, marketing, public relations, politics and propaganda. FUD is generally a 
strategy to influence perception by disseminating negative and dubious or false 
information and a manifestation of the appeal to fear.”
Competing

(2) Supply and Demand — “An economic model of price determination in a market. 
It concludes that in a competitive market, the unit price for a particular 
good, or other traded item such as labor or liquid financial assets, will vary 
until it settles at a point where the quantity demanded (at the current price) 
will equal the quantity supplied (at the current price), resulting in an 
economic equilibrium for price and quantity transacted.” (related: perfect 
competition)
(2) Winner Take All Market — A market that tends towards one dominant player. 
(related: lock-in, monopoly, monopsony)
(2) Two-sided Market — “Economic platforms having two distinct user groups that 
provide each other with network benefits.”
(3) Barriers to Entry — “A cost that must be incurred by a new entrant into a 
market that incumbents don’t or haven’t had to incur.”
(3) Price Elasticity — “The measurement of how responsive an economic variable 
is to a change in another. It gives answers to questions such as ‘If I lower 
the price of a product, how much more will sell?’” (related: Giffen good — “a 
product that people consume more of as the price rises and vice versa.”)
(3) Market Power — “The ability of a firm to profitably raise the market price 
of a good or service over marginal cost.”
(3) Conspicuous Consumption — “The spending of money on and the acquiring of 
luxury goods and services to publicly display economic power.” (related: Veblen 
goods — “types of luxury goods, such as expensive wines, jewelry, 
fashion-designer handbags, and luxury cars, which are in demand because of the 
high prices asked for them.”)
(3) Comparative Advantage — “An agent has a comparative advantage over another 
in producing a particular good if they can produce that good at a lower 
relative opportunity cost or autarky price, i.e. at a lower relative marginal 
cost prior to trade.”
(3) Creative Destruction — “Process of industrial mutation that incessantly 
revolutionizes the economic structure from within, incessantly destroying the 
old one, incessantly creating a new one.”
Strategizing

(1) Sustainable Competitive Advantage — Structural factors that allow a firm to 
outcompete its rivals for many years.
(1) Core Competency — “A harmonized combination of multiple resources and 
skills that distinguish a firm in the marketplace.” (related: circle of 
competence — “you don’t have to be an expert on every company, or even many. 
You only have to be able to evaluate companies within your circle of 
competence. The size of that circle is not very important; knowing its 
boundaries, however, is vital.”)
(1) Strategy vs Tactics — Sun Tzu: “Strategy without tactics is the slowest 
route to victory. Tactics without strategy is the noise before defeat.”
(1) Sphere of Influence — “A spatial region or concept division over which a 
state or organization has a level of cultural, economic, military, or political 
exclusivity, accommodating to the interests of powers outside the borders of 
the state that controls it.”
(2) Unknown Unknowns — “Known unknowns refers to ‘risks you are aware of, such 
as cancelled flights….’ Unknown unknowns are risks that ‘come from situations 
that are so out of this world that they never occur to you.’
(2) Switching Costs — “The costs associated with switching suppliers.”
(3) Network Effect — “The effect that one user of a good or service has on the 
value of that product to other people. When a network effect is present, the 
value of a product or service is dependent on the number of others using it.”
(3) Economies of Scale — “The cost advantages that enterprises obtain due to 
size, output, or scale of operation, with cost per unit of output generally 
decreasing with increasing scale as fixed costs are spread out over more units 
of output.”
Military

(3) Two-front War — “A war in which fighting takes place on two geographically 
separate fronts.”
(3) Flypaper Theory — “The idea that it is desirable to draw enemies to a 
single area, where it is easier to kill them and they are far from one’s own 
vulnerabilities.” (related: honeypot)
(3) Fighting the Last War — Using strategies and tactics that worked 
successfully in the past, but are no longer as useful.
(3) Rumsfeld’s Rule — “You go to war with the Army you have. They’re not the 
Army you might want or wish to have at a later time.” (related: Joy’s law — “no 
matter who you are, most of the smartest people work for someone else.”)
(3) Trojan Horse — “After a fruitless 10-year siege, the Greeks constructed a 
huge wooden horse, and hid a select force of men inside. The Greeks pretended 
to sail away, and the Trojans pulled the horse into their city as a victory 
trophy. That night the Greek force crept out of the horse and opened the gates 
for the rest of the Greek army, which had sailed back under cover of night. The 
Greeks entered and destroyed.”
(3) Empty Fort Strategy — “Involves using reverse psychology (and luck) to 
deceive the enemy into thinking that an empty location is full of traps and 
ambushes, and therefore induce the enemy to retreat.” (related: vaporware — “a 
product, typically computer hardware or software, that is announced to the 
general public but is never actually manufactured nor officially cancelled.”
(3) Exit Strategy — “A means of leaving one’s current situation, either after a 
predetermined objective has been achieved, or as a strategy to mitigate 
failure.”
(3) Boots on the Ground — “The belief that military success can only be 
achieved through the direct physical presence of troops in a conflict area.”
(3) Winning Hearts and Minds — “In which one side seeks to prevail not by the 
use of superior force, but by making emotional or intellectual appeals to sway 
supporters of the other side.”
(3) Mutually Assured Destruction — “In which a full-scale use of nuclear 
weapons by two or more opposing sides would cause the complete annihilation of 
both the attacker and the defender. It is based on the theory of deterrence, 
which holds that the threat of using strong weapons against the enemy 
prevents.” (related: Mexican standoff, Zugzwang)
(3) Containment — “A military strategy to stop the expansion of an enemy. It is 
best known as the Cold War policy of the United States and its allies to 
prevent the spread of communism abroad.”
(3) Winning a Battle but Losing the War — “A poor strategy that wins a lesser 
(or sub-) objective but overlooks and loses the true intended objective.”
(3) Beachhead — “A temporary line created when a military unit reaches a 
landing beach by sea and begins to defend the area while other reinforcements 
help out until a unit large enough to begin advancing has arrived.”
(3) Proxy War — “A conflict between two nations where neither country directly 
engages the other.”
Market Failure

(2) Social vs Market Norms — “People are happy to do things occasionally when 
they are not paid for them. In fact there are some situations in which work 
output is negatively affected by payment of small amounts of money.”
(3) Information Asymmetry — “The study of decisions in transactions where one 
party has more or better information than the other.” (related: adverse 
selection — “when traders with better private information about the quality of 
a product will selectively participate in trades which benefit them the most.”; 
moral hazard — “when one person takes more risks because someone else bears the 
cost of those risks.”)
(3) Externalities — “An externality is the cost or benefit that affects a party 
who did not choose to incur that cost or benefit.” (related: tragedy of the 
commons — “A situation within a shared-resource system where individual users 
acting independently according to their own self-interest behave contrary to 
the common good of all users by depleting that resource through their 
collective action”; free rider problem — “when those who benefit from 
resources, goods, or services do not pay for them, which results in an 
under-provision of those goods or services.”; Coase theorem — “if trade in an 
externality is possible and there are sufficiently low transaction costs, 
bargaining will lead to a Pareto efficient outcome regardless of the initial 
allocation of property.”)
(3) Deadweight Loss — “A loss of economic efficiency that can occur when 
equilibrium for a good or service is not achieved or is not achievable.”
Political Failure

(2) Chilling Effect — “The inhibition or discouragement of the legitimate 
exercise of natural and legal rights by the threat of legal sanction…Outside of 
the legal context in common usage; any coercion or threat of coercion (or other 
unpleasantries) can have a chilling effect on a group of people regarding a 
specific behavior, and often can be statistically measured or be plainly 
observed.”
(3) Regulatory Capture — “When a regulatory agency, created to act in the 
public interest, instead advances the commercial or political concerns of 
special interest groups that dominate the industry or sector it is charged with 
regulating.” (related: Shirky principle — “Institutions will try to preserve 
the problem to which they are the solution.”)
(3) Duverger’s Law — “A principle which states that plurality-rule elections 
(such as first past the post) structured within single-member districts tend to 
favor a two-party system, and that ‘the double ballot majority system and 
proportional representation tend to favor multipartism.’”
(3) Arrow’s Impossibility Theorem — “When voters have three or more distinct 
alternatives (options), no ranked order voting system can convert the ranked 
preferences of individuals into a community-wide (complete and transitive) 
ranking while also meeting a pre-specified set of criteria.”
Investing

(2) Fear of Missing Out (FOMO) — “A pervasive apprehension that others might be 
having rewarding experiences from which one is absent.”
(2) Preferred Stock vs Common Stock — “Preferred stock is a type of stock which 
may have any combination of features not possessed by common stock including 
properties of both an equity and a debt instrument, and is generally considered 
a hybrid instrument.”
(3) Margin of Safety — “The difference between the intrinsic value of a stock 
and its market price.”
(3) Investing vs Speculation — “Typically, high-risk trades that are almost 
akin to gambling fall under the umbrella of speculation, whereas lower-risk 
investments based on fundamentals and analysis fall into the category of 
investing.”
(3) Compound Interest — “Interest on interest. It is the result of reinvesting 
interest, rather than paying it out, so that interest in the next period is 
then earned on the principal sum plus previously-accumulated interest.”
(3) Inflation — “A sustained increase in the general price level of goods and 
services in an economy over a period of time.” (related: real vs nominal value)
(3) Gross Domestic Product (GDP) — “A monetary measure of the market value of 
all final goods and services produced in a period (quarterly or yearly).”
(3) Efficient-Market Hypothesis — “Asset prices fully reflect all available 
information…Investors, including the likes of Warren Buffett, and researchers 
have disputed the efficient-market hypothesis both empirically and 
theoretically.”
(3) Purchasing Power Parity — “Allows one to estimate what the exchange rate 
between two currencies would have to be in order for the exchange to be at par 
with the purchasing power of the two countries’ currencies.”
(3) Insider Trading — “The trading of a public company’s stock or other 
securities (such as bonds or stock options) by individuals with access to 
nonpublic information about the company.”
(3) Poison Pill — “A type of defensive tactic used by a corporation’s board of 
directors against a takeover. Typically, such a plan gives shareholders the 
right to buy more shares at a discount if one shareholder buys a certain 
percentage or more of the company’s shares.” (related: proxy fight).
Learning

(1) Deliberate Practice — “How expert one becomes at a skill has more to do 
with how one practices than with merely performing a skill a large number of 
times.”
(3) Imposter Syndrome — “High-achieving individuals marked by an inability to 
internalize their accomplishments and a persistent fear of being exposed as a 
‘fraud’.”
(3) Dunning-Kruger Effect — “Relatively unskilled persons suffer illusory 
superiority, mistakenly assessing their ability to be much higher than it 
really is…[and] highly skilled individuals may underestimate their relative 
competence and may erroneously assume that tasks which are easy for them are 
also easy for others.”
(3) Spacing Effect — “The phenomenon whereby learning is greater when studying 
is spread out over time, as opposed to studying the same amount of time in a 
single session.”
Productivity

(1) Focus on High-leverage Activities — “Leverage should be the central, 
guiding metric that helps you determine where to focus your time.” (related: 
Eisenhower decision matrix — “what is important is seldom urgent, and what is 
urgent is seldom important.”, “The best time to plant a tree was 20 years ago. 
The second best time is now.”)
(1) Makers vs Manager’s Schedule — “When you’re operating on the maker’s 
schedule, meetings are a disaster.” (related: Deep Work)
(2) Murphy’s Law — “Anything that can go wrong, will.” (related: Hofstadter’s 
Law, “It always takes longer than you expect, even when you take into account 
Hofstadter’s Law.”)
(3) Parkinson’s Law — “Work expands so as to fill the time available for its 
completion.”
(3) Gate’s Law — “Most people overestimate what they can do in one year and 
underestimate what they can do in ten years.”
Nature

(3) Chain Reaction — “A sequence of reactions where a reactive product or 
by-product causes additional reactions to take place. In a chain reaction, 
positive feedback leads to a self-amplifying chain of events.” (related: 
cascading failure, domino effect)
(3) Natural Selection — “The differential survival and reproduction of 
individuals due to differences in phenotype. It is a key mechanism of 
evolution, the change in heritable traits of a population over time.”
(3) Butterfly Effect — “The concept that small causes can have large effects.”
(3) Sustainability — “The endurance of systems and processes.”
(3) Peak Oil — “The point in time when the maximum rate of extraction of 
petroleum is reached, after which it is expected to enter terminal decline.”
Philosophy

(2) Consequentialism — “Holding that the consequences of one’s conduct are the 
ultimate basis for any judgment about the rightness or wrongness of that 
conduct.” (related: “ends justify the means”)
(2) Distributive Justice vs Procedural Justice — “Procedural justice concerns 
the fairness and the transparency of the processes by which decisions are made, 
and may be contrasted with distributive justice (fairness in the distribution 
of rights or resources), and retributive justice (fairness in the punishment of 
wrongs).”
(3) Effective Altruism — “Encourages individuals to consider all causes and 
actions, and then act in the way that brings about the greatest positive 
impact, based on their values.”
(3) Utilitarianism — “Holding that the best moral action is the one that 
maximizes utility.”
(3) Agnosticism — “The view that the truth values of certain claims — 
especially metaphysical and religious claims such as whether God, the divine, 
or the supernatural exist — are unknown and perhaps unknowable.”
(3) Veil of Ignorance — “A method of determining the morality of a certain 
issue (e.g., slavery) based upon the following thought experiment: parties to 
the original position know nothing about the particular abilities, tastes, and 
positions individuals will have within a social order. When such parties are 
selecting the principles for distribution of rights, positions, and resources 
in the society in which they will live, the veil of ignorance prevents them 
from knowing who will receive a given distribution of rights, positions, and 
resources in that society.”
Internet

(2) Filter Bubble — “In which a website algorithm selectively guesses what 
information a user would like to see based on information about the user (such 
as location, past click behavior and search history) and, as a result, users 
become separated from information that disagrees with their viewpoints, 
effectively isolating them in their own cultural or ideological bubbles.”
(2) Botnet — “A number of Internet-connected computers communicating with other 
similar machines in which components located on networked computers communicate 
and coordinate their actions by command and control (C&C) or by passing 
messages to one another.”
(2) Spamming — “The use of electronic messaging systems to send unsolicited 
messages (spam), especially advertising, as well as sending messages repeatedly 
on the same site.” (related: phishing — “the attempt to acquire sensitive 
information such as usernames, passwords, and credit card details (and 
sometimes, indirectly, money), often for malicious reasons, by masquerading as 
a trustworthy entity in an electronic communication.”, clickjacking, social 
engineering)
(3) Content Farm — “large amounts of textual content which is specifically 
designed to satisfy algorithms for maximal retrieval by automated search 
engines.” (related: click farm — “where a large group of low-paid workers are 
hired to click on paid advertising links for the click fraudster.”)
(3) Micropayment — “A financial transaction involving a very small sum of money 
and usually one that occurs online.”
(3) Godwin’s Law — “If an online discussion (regardless of topic or scope) goes 
on long enough, sooner or later someone will compare someone or something to 
Hitler or Nazism.”
What am I missing?


Gabriel Weinberg, @yegg
CEO & Founder, DuckDuckGo
Co-author, Traction



Sent from my iPhone

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