https://medium.com/message/the-secret-of-minecraft-97dfacb05a3c

The secret of Minecraft
And its challenge to the rest of us

Robin SloanJul 20, 2014
Wrote one novel, working on another

It’s almost inevitable: I encounter Minecraft somewhere online—it’s easy to do, 
because there’s a lot of Minecraft out there—and I end up convinced I’m doing 
the wrong thing with my life.

Let me explain.

Briefly, for the uninitiated: Minecraft is a video game, first released in 2009 
as a buggy prototype by a solo Swedish programmer named Markus Persson. The 
complete game was released in 2011, and in the years since, Minecraft has 
matured, expanded, and sold tens of millions of copies.

Oh, and there’s a documentary.

Also, T-shirts.

I am obsessed with this game and what it has achieved. If you are a writer, a 
cartoonist, a filmmaker, a designer—really, anyone who aspires to engage human 
brains, particularly young ones—I think you should be, too.

In Minecraft, the player is dropped into a freshly-generated world composed of 
coarse blocks that represent dirt, trees, rock, water, and more:


minecraft.gamepedia.com
There are dangerous creatures lurking in this world, including but not limited 
to giant spiders and skeleton archers. But they only venture out at night, and 
they can be deterred by walls. The sun (a bright cube) sets fast, so your first 
task is always the same: Build a shelter.

The genius of Minecraft is that the game does not specify how this is done.

The game’s core activity is the creation of new materials and objects through 
the arrangement of more basic substances in specific patterns on a “crafting 
table,” represented in the game as a matrix of cells.

To me, these Minecraft “recipes” resemble nothing so much…




minecraft.gamepedia.com
…as arcane runes.

To play the game, you need to know the runes, the recipes. Where do you learn 
them? Not in Minecraft. There is no senior alchemist to consult.

No help menu.

No manual.

People often compare Minecraft to LEGO; both support open-ended creation (once 
you’ve mastered the crafting table, you can build nearly anything) and, of 
course, they share an essential blockiness. But I think this comparison is 
misleading, because a LEGO set always includes instructions, and Minecraft 
comes with none.

Minecraft is a game about creation, yes. But it is just as much a game about 
secret knowledge.

It’s not that secret, of course. From that first buggy release onward, all the 
ins and outs of surviving and building in Minecraft have been documented by 
players, on wikis and YouTube, in ever-increasing and now mind-boggling detail. 
Honestly, I have no idea how you would play the game without first browsing one 
of those wikis or watching one of those videos. Trial and error? There would be 
a lot of errors.

To play, you must seek information elsewhere.

Was it a conscious decision? A strategic bit of design? I don’t know. Maybe 
Markus Persson always intended to create an in-game tutorial but never got 
around to it. If so: lucky him, and lucky us, because by requiring the secret 
knowledge to be stored, and sought, elsewhere, he laid the foundation for 
Minecraft’s true form.

Minecraft-the-game, maintained in Sweden by Persson’s small studio, is just the 
seed, or maybe the soil. The true Minecraft (no italics, for we are speaking of 
something larger now) is the game plus the sprawling network of tutorials, 
wikis, galleries, videos—seriously, search for “minecraft” on YouTube and be 
amazed—mods, forum threads, and more. The true Minecraft is the oral tradition: 
secrets and rumors shared in chat rooms, across cafeteria tables, between 
block-faced players inside the game itself.

The true Minecraft is the books.


Scholastic publishes these concise, child-friendly guides to the game. Two of 
them are among the best-selling books of 2014 so far, on a short list with 
titles like The Fault in Our Stars and The Goldfinch. To me, they are the most 
salient symbol of the game’s success.

Imagine yourself a child. Imagine yourself given one of these books: not merely 
a story of exploration and adventure, but a manual to such.


Imagine yourself acquiring the keys to a mutable world in which you can explore 
caves, fight spiders, build castles, ride pigs, blow up mountains, construct 
aqueducts to carry water to your summer palace… anything.

Imagine yourself a child, in possession of the secret knowledge.

This wouldn’t be enough on its own. Obscure techniques have been a part of 
video games from the beginning; Nintendo Power surely had a dusting of secret 
knowledge. What’s different here is that Minecraft connects this lure to the 
objective not of beating the game, but making more of the game.

“Game” doesn’t even do it justice. What we’re really talking about here is a 
generative, networked system laced throughout with secrets.

Five years in, Minecraft (the system) has bloomed into something bigger and 
more beautiful than any game studio — whether a tiny one like Markus Persson’s 
or a huge one like EA — could ever produce on its own. The scale of it is 
staggering; overwhelming. As you explore the extended Minecraft-verse online, 
you start to get the same oceanic feeling that huge internet systems like 
YouTube and Twitter often inspire: the mingling of despair (“I’ll never see it 
all”) with delight (“People made this”) with dizzying anthropic awe (“So… many… 
people.”)

Turns out you can do a lot with those blocks.


WesterosCraft. OMG.
We’re in a new century now, and its hallmark is humans doing things together, 
mostly on screens, at scales unimaginable in earlier times.

In the 2010s and beyond, it is not the case that every cultural product ought 
to be a generative, networked system.

It is, I believe, the case that all the really important ones will be.

To ignore the creative power of all these brains—millions and millions of them, 
young and old—leaves too much on the table.

I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people 
actually want to read is still a solid achievement. But I think Markus Persson 
and his studio have staked out a new kind of achievement, a deeper kind: To 
make the system that calls forth the book, which is not just a story but a real 
magick manual that grants its reader (who consumes it avidly, endlessly, all 
day, at school, at night, under the covers, studying, studying) new and 
exciting powers in a vivid, malleable world.

I’m not a huge Minecraft player myself—my shelter never grew beyond the 
rough-hewn Robinson Crusoe stage—but I look at those books and, I tell you: I 
am eight years old again. I feel afresh all the impulses that led me towards 
books and writing, toward the fantastic and science-fictional… except now, 
there is this other door.

It’s made of blocks, I suppose.

“A generative, networked system laced throughout with secrets.”

When you write it that way, you realize it doesn’t have to be software. This is 
a stretch, but you could apply that description to the greater Star Wars 
universe—not just the movies, but all that followed: the books, the video 
games, the spit-spraying backyard lightsaber battles. And, based on all the fan 
fiction and wizard rock they inspired, I’d say the Harry Potter books managed 
to boot up a generative, networked system of some sort.

But now, in the 2010s, Minecraft improves upon those examples, because it does 
not merely allow this co-creation but requires it. And so the burning question 
in my brain right now is this: What happens when we take the secret of 
Minecraft and apply it elsewhere, in new ways?

My next book is going to be a plain ol’ book; a good one, I hope, but 
definitely not a generative, networked system, etc.

My next next book, though… well, I don’t yet know what shape it will take. But 
I have my eye on Minecraft.

Like what you read? Give Robin Sloan a round of applause.

>From a quick cheer to a standing ovation, clap to show how much you enjoyed 
>this story.



Sent from my iPhone

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