See the Appendix for a surprisingly thoughtful reimagining of Alignment. Demos $ Dictats: Realigning D&D for Modern American Politics
Tagline: 1. Premise: A Satirical Political AdventureIn the magical land of Politaria, democracy reigns supreme, but elections are messy, policies are absurd, and the people are fickle. Players take on the roles of aspiring politicians, crafty bureaucrats, and opportunistic influencers, each navigating a dysfunctional political landscape where the alignment axes of Unity/Autonomy and Charity/Glory define ideology. At the heart of every character are four core attributes:
These attributes are shaped by your character class, guiding how you tackle the chaos of campaigning, governing, and politicking. 2. Core Gameplay Elements2.1 Factions: Choose Your AlignmentYour character belongs to one of four ideological factions, based on the Unity/Autonomy and Charity/Glory axes: The Pillarists
The Libertines
The Exemplarists
The Roguists
Your faction reflects your ideology, while your attributes and class define how you achieve your goals. 3. Character Classes: The Archetypes of Politaria3.1 The Reformer
3.2 The Firebrand
3.3 The Opportunist
3.4 The Technocrat
4. Attributes in ActionEach character’s attributes guide their strengths and strategies:
For example:
5. Game Phases: The Political Cycle
6. Sample Adventure: “The Taxing Dragons Act”The party must navigate the passage of the Taxing Dragons Act, a bill proposing to tax the hoards of corporate dragons. Each class plays to their strengths:
Along the way, they’ll face smear campaigns, shifting public opinion, and the threat of literal fire from angry dragons. Demos and Dictats merges satirical political storytelling with strategic gameplay, empowering players to wield their Clout, Guile, Resolve, and Pragmatism to shape the fate of Politaria. Can you survive—and thrive—in the chaos of democracy? Appendix: Reinterpreting D&D AlignmentUnity/Autonomy and Charity/GloryYes, the D&D alignment system can be reinterpreted through the lenses of Unity/Autonomy (collective vs. individual focus) and Charity/Glory (altruistic vs. self-centered motivations). This reinterpretation preserves the core dynamics of alignment while rooting them in a nuanced, modern framework of ethical and motivational axes. Here’s how this approach could work: 1. The Axes: Unity/Autonomy and Charity/Glory1.1 Unity/Autonomy (Law vs. Chaos)
1.2 Charity/Glory (Good vs. Evil)
2. Generativity at the CenterGenerativity, as a central concept, represents the creative, growth-oriented potential of individuals and societies. It balances and integrates the axes:
This generative center allows for a dynamic interpretation of alignment, where individuals or groups might shift based on context, growth, or relational needs. 3. Mapping the Alignment GridThis reinterpretation fits neatly into the traditional 3×3 D&D alignment grid: 3. Mapping the Alignment GridThis reinterpretation fits neatly into the traditional 3×3 D&D alignment grid: Charity (Good)
Neutral
Glory (Evil)
4. Advantages of This Model
5. Implications for Roleplaying
By framing alignment as Unity/Autonomy plus Charity/Glory, with Generativity at the center, this reinterpretation preserves the richness of the original system while opening the door to greater complexity, realism, and storytelling depth. Sent from my iPhone
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Title: Demos $ Dictats: Realigning D&D for Modern American Politics | Radical Centrism
