Um, afterFinishInternal or anything else
marked ‘internal’ is something you generally don’t want to
mess with, as it means it’s internal to the class. afterFinish is the proper option you are
looking for, which is listed on the page I sent. From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yehuda Katz I've been able to do it
with: the option afterFinishInternal. On 2/6/06, Yehuda
Katz <[EMAIL PROTECTED]>
wrote: One more question for
today: How do I trigger a function after an
effect has completed? On 2/6/06, That's interesting. I just assumed it would be the
reverse for effects that make an element disappear. I believe Effect.Fade
works that way, but maybe I'm just smoking something. Anyhoo, good to
know. From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Yehuda Katz After further experimentation, it seems I needed to
have the parameter: {to: 0.99}, not {to: 0.01} On
2/6/06, Yehuda Katz < [EMAIL PROTECTED]> wrote: It seems
to be a side-effect of the makeClipping commend in Effect.BlindDown. When I
comment it out, I no longer have the problem, but I do need the clipping
behavior. Any thoughts?
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