> If you're creating them on mouseover and destroying them on mouseout,
> why not wait until mousedown to create the draggable?  You'd have to
> "prime the pump" as the mousedown event it's looking for has already
> occurred, but it does work.  Looks something like this:

Well, I think Ryan (to whom he was replying) was saying he didn't create
them until they were moused over, but he wasn't destroying them on
mouseout.  It was more just a lazy-loading mechanism so that he didn't
create draggables where they would never possibly be used.  Makes sense
to me.  If you've got a huge number of draggables, and most likely few
or none of them will be used, why use up the memory?

Greg
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