Duane Wheeler wrote: > I'm getting my thoughts together of what a REAL outpost should look like > with > Patrol based boy leadership... I have a buddy with a fresh brain<G> and > a background > in 4-H and FFA groups. > > In General.... > > We agreed that "teaching Leadership" will have to involve repeated > series of > Instructions to the group... and that these "instructions" should pass > through the boy leaders > to inforce their "sense" of ownership in the Outpost. > > We often select a fine boy to be the Sr. Guide.. and put all our eggs in > his "basket" > so to speak.. and when we replace him we again become lame in > leadership... > > Identifying that cycle- what we came up with is NOT to select a boy as > Sr. Guide who "has his act completely together" and let everyone know > that by ACTION the job of "Sr. Guide" is not easy.. It should look from > the ranks that Sr. Guide has worked hard > on the meeting, and is in fact the Master of Ceremony... > > The top job in fact for a boy is to become a "silent authority" and be > the experienced > holders of all that Royal Rangers has to give.. > > Combined with Adult leaders.. these boys are the "Junior Training > Staff" and work to implement the patrols.. > > The MEETING! > ---------------- > > the group "falls in" to a formation of patrols as described in the > handbook.. > > A Opening ceremony starts the meeting- (If something works, use that > time to find something else so that variety is part of the meeting) > > Sr. Guide leads- dismisses the color guard and "transitions" into a MC > who > follows the meeting plan as a "script"... Sr. Guide MUST be a time > commander! > > Sr. Guide sets the "tone" and "pace" of the meeting. > > Acting as an "MC" Sr. Guide introduces each member of the cast of > players to > "center stage" of the Ranger meeting... Following the presentation, Sr. > Guide > walks to center.. Thanks the presenter or group and transitions into the > next.. > > Order of business! > > (Say it's time for a devotion- Sr. Guide says: Ok! Guys! Now it's time > for Devotion.. clear your hearts and welcome Commander... > "appaluse-cheer-respectfull yell" > > Always- it's Sr. Guide before the boys. > -------------------------------------- > > At the end..Sr.Guide calls for announcements: > > "Are there any announcements from the patrols? the Adults?" > > "Ok then... please join me in closing by forming a friendship circle" > > HOW TO DO IT! > ------------------ > > In this case their was a brief outline meeting held last week for the > following weeks meeting ..... People WANT to get "time before the boys" > for features and training. > > Sr.Guide and his staff decide "how much time is availible" and assign a > slot in the calendar > for whatever... continueing series are offten the best, and build the > desire of the boys to come back each week to get the next segment. (like > a TV series) > > The LTC tells us in game playing to "quit while intrest is keen" > > ..so<G> > > -=A=- -- ��ࡱ�
I'm getting my thoughts together of what a REAL outpost should look like with Patrol based boy leadership... I have a buddy with a fresh brain<G> and a background in 4-H and FFA groups. In General.... We agreed that "teaching Leadership" will have to involve repeated series of Instructions to the group... and that these "instructions" should pass through the boy leaders to inforce their "sense" of ownership in the Outpost. We often select a fine boy to be the Sr. Guide.. and put all our eggs in his "basket" so to speak.. and when we replace him we again become lame in leadership... Identifying that cycle- what we came up with is NOT to select a boy as Sr. Guide who "has his act completely together" and let everyone know that by ACTION the job of "Sr. Guide" is not easy.. It should look from the ranks that Sr. Guide has worked hard on the meeting, and is in fact the Master of Ceremony... The top job in fact for a boy is to become a "silent authority" and be the experienced holders of all that Royal Rangers has to give.. Combined with Adult leaders.. these boys are the "Junior Training Staff" and work to implement the patrols.. The MEETING! ---------------- the group "falls in" to a formation of patrols as described in the handbook.. A Opening ceremony starts the meeting- (If something works, use that time to find something else so that variety is part of the meeting) Sr. Guide leads- dismisses the color guard and "transitions" into a MC who follows the meeting plan as a "script"... Sr. Guide MUST be a time commander! Sr. Guide sets the "tone" and "pace" of the meeting. Acting as an "MC" Sr. Guide introduces each member of the cast of players to "center stage" of the Ranger meeting... Following the presentation, Sr. Guide walks to center.. Thanks the presenter or group and transitions into the next.. Order of business! (Say it's time for a devotion- Sr. Guide says: Ok! Guys! Now it's time for Devotion.. clear your hearts and welcome Commander... "appaluse-cheer-respectfull yell" Always- it's Sr. Guide before the boys. -------------------------------------- At the end..Sr.Guide calls for announcements: "Are there any announcements from the patrols? the Adults?" "Ok then... please join me in closing by forming a friendship circle" HOW TO DO IT! ------------------ In this case their was a brief outline meeting held last week for the following weeks meeting ..... People WANT to get "time before the boys" for features and training. Sr.Guide and his staff decide "how much time is availible" and assign a slot in the calendar for whatever... continueing series are offten the best, and build the desire of the boys to come back each week to get the next segment. (like a TV series) The LTC tells us in game playing to "quit while intrest is keen" ..so<G> -=A=-
