New topic in General: 

never ending exposure of RAM

mensk - Mon Jun 09, 2008 10:20 am

<http://forums.realsoftware.com/viewtopic.php?t=22819>
                                                                                
                                                                                
hi there. i don't get it, my app seems to load an infinite amount of objects 
into the ram, because it takes up as much memory as it can from time to time 
in, say, 4 to 8kb/s steps, until it closes abrupt. that only happens when my 
game engine is running, which handles object-wall collisions. i'm not using any 
arrays, but methods calling itself many times, and methods returning and 
creating objects, of course. but these objects aren't stored, they're just 
local variables.

is there any special way to check what's wrong, what is taking up that much 
memory?                                     
                                                                                
                                                                                
                                                                                
                                                                                
                                        




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