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Assigning a value to a SSS sprite isn't working right

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Message       dpaanlka           Post subject: Assigning a value to a SSS 
sprite isn't working rightPosted: Fri Nov 14, 2008 3:22 pm                      
  
Joined: Sun Mar 23, 2008 3:30 pm
Posts: 21              I have a SuperSprite class named WaveSprite that has a 
shared property called "MyX" which it uses to calculate where it is on each 
NextFrame.  Using the following code I'm trying to build a field of 
WaveSprites, with X coordinates being saved in the MyX property so that it can 
be moved back and forth.  In the example below, WavesAcross is equal to 11 and 
WavesDown is equal to 7.  It should be putting the numbers 1 - 11 into the 
aWave.MyX for every 7 columns, however it's putting 11 in everything.

Code:For x = 1 to WavesAcross
  
  For y = 1 to WavesDown
  
  aWave = New WaveSprite
  aWave.Image = TheWave
  aWave.Position.X = (x * 200) - 400
  aWave.Position.Y = (y * 200) - 200
  aWave.MyX = x
  winMap.SuperSpriteSurface1.Sprites.Append(aWave)
  
  Next
  
Next


I've been working on this one single thing all day and it's really frustrating 
me.  Why in the world would aWave.MyX = x be "11" for every single sprite?  
Ahhh!!!  Any help would be much appreciated.   
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