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Missing OpenGL Documentation

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Message       rdm           Post subject: Missing OpenGL DocumentationPosted: 
Mon Oct 26, 2009 11:18 pm                        
Joined: Mon Oct 26, 2009 10:53 pm
Posts: 2              Can anyone point me to documentation of the version of 
OpenGL as implemented by REALbasic in the OpenGLSurface?

I realize that this was a plug-in created by TinRocket, I have been to their 
site but it has absolutely no helpful documentation.

I already have the Red Book and several other OpenGL books but I am working in 
3D and they all make heavy use of GLUT for the viewing and modelling 
transformations, which is not included with OpenGLSurface. To make matters 
worse, many OpenGLSurface methods do not accept arrays but MemoryBlocks and it 
is not documented how the MemoryBlocks are to be filled.

I even started translating some GLUT routines to REALbasic but the MemoryBlock 
issue, and the big differences between REALbasic's unique multidimensional 
array structure and C's array structure are making it almost impossible without 
some documentation.   
                            Top                Phil M           Post subject: 
Re: Missing OpenGL DocumentationPosted: Mon Oct 26, 2009 11:58 pm               
         
Joined: Fri Sep 30, 2005 12:18 pm
Posts: 220              MemoryBlock can be used any way you want... its 
essentially raw data that you can work with, or to communicate with other APIs 
such as OpenGL.

Create a OpenGLArray class and add the methods and computed properties to make 
it behave like an Array in REALbasic, but the MemoryBlock is the real meat of 
the class.  For example, if you need an array of Floats, you set the size of 
the MemoryBlock to be 4x the number of singles in the array.  Then when you are 
ready to pass your "array" into OpenGL, you define the "array" as type Pointer, 
and your data when you call the declare is the actual MemoryBlock... then 
REALbasic knows it needs to pass the data by reference instead of value.   
                            Top               rdm           Post subject: Re: 
Missing OpenGL DocumentationPosted: Tue Oct 27, 2009 12:34 am                   
     
Joined: Mon Oct 26, 2009 10:53 pm
Posts: 2              Phil M wrote:MemoryBlock can be used any way you want... 
its essentially raw data that you can work with, or to communicate with other 
APIs such as OpenGL.


I understand how to use MemoryBlocks to store floats, doubles, etc. The issue 
is what array values are loaded in what positions in the MemoryBlock. For 
instance, are the values loaded by increasing x subscripts first or increasing 
y subscripts? This can only be answered by having documentation on how the 
routines that use the MemoryBlock expect the values to be loaded. Many of the 
OpenGL routines have implicit cascade effects, for instance glMultMatrixf uses 
only one MemoryBlock as input, so it must implicitly have the second matrix 
stored somewhere to multiply by. The order of the matrix values in the 
MemoryBlock is crucial since matrix multiplication is not commutative.

I need the documentation of exactly what the OpenGLSurface methods expect for 
their input and output values in order to proceed.   
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