New topic: Simulating a Key-Press Condition (Virtual Input)
<http://forums.realsoftware.com/viewtopic.php?t=32183> Page 1 of 1 [ 4 posts ] Previous topic | Next topic Author Message rbasic20091005153 Post subject: Simulating a Key-Press Condition (Virtual Input)Posted: Mon Jan 25, 2010 12:56 pm Joined: Sat Apr 04, 2009 5:10 pm Posts: 621 Hola, Back in May, I was an RB starter and asked if it's possible to create a virtual condition of pressing the Return key or something. Tomis responded as follows. Quote:Using "virtual" input is certainly possible, but hardly ever a desired way to accomplish a task. What exactly is it that you are trying to do? There may be a better way. I don't remember why I needed it any more. Now, I'm at a different situation. I'm playing with Mplayer. Opening a movie file with Mplayer is simple. If a user wants to stop playing the movie, whether or not Mplayer is accessed through Shell, he or she needs to press the Space bar or P. I don't know if there's any other way. Anyway, I've built a video controller of my own with Canvas. I want to make it so that if the user presses the Play button, the app will fire a Space bar stroke under MouseUp. Is that possible? In the meantime, I went through many topics. In one topic, somebody mentions Mr. Schmitz's KeypressMBS. Is that what it does? Hmm... I might be tempted to try it out. Muchas gracias for your advice. Tom _________________ Mac OS X 10.5.8/REALBasic 2008 R5.1 ~ REALBasic 2009 R4 Don't MBS-spam me. Don't plugin-spam me. No thanks. Top rbasic20091005153 Post subject: Re: Simulating a Key-Press Condition (Virtual Input)Posted: Mon Jan 25, 2010 1:02 pm Joined: Sat Apr 04, 2009 5:10 pm Posts: 621 Actually, SLAVE mode may be what I need. _________________ Mac OS X 10.5.8/REALBasic 2008 R5.1 ~ REALBasic 2009 R4 Don't MBS-spam me. Don't plugin-spam me. No thanks. Top pregan Post subject: Re: Simulating a Key-Press Condition (Virtual Input)Posted: Mon Jan 25, 2010 1:04 pm Joined: Fri Sep 30, 2005 9:16 am Posts: 583 Location: Boston, MA, USA If the on-screen button and the space bar both do the same thing, and presumably call the same method, then just call the method; virtually pressing the space-bar isn't necessary. I would go so far as to argue that any simulated user input via software-induced key presses and mouse clicks shouldn't be necessary. _________________ RB2K9r5, Mac OS 10.6, Intel, Mac-centric development Philip Regan - Oatmeal and Coffee - http://www.oatmealandcoffee.com Treasurer - Association of REALBasic Professionals - http://www.arbp.org Top rbasic20091005153 Post subject: Re: Simulating a Key-Press Condition (Virtual Input)Posted: Mon Jan 25, 2010 1:22 pm Joined: Sat Apr 04, 2009 5:10 pm Posts: 621 Quote:If the on-screen button and the space bar both do the same thing, and presumably call the same method, Well, I want to let the user use a video controller to press the Play button or whatever to interact with Mplayer. The rainbow wheel gets in my way. I can't even press a button. I have a feeling that this project is over. I hate the rainbow wheel. _________________ Mac OS X 10.5.8/REALBasic 2008 R5.1 ~ REALBasic 2009 R4 Don't MBS-spam me. Don't plugin-spam me. No thanks. Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 4 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
