New topic: Revisiting OpenGL Controls
<http://forums.realsoftware.com/viewtopic.php?t=33796> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message Blake Post subject: Revisiting OpenGL ControlsPosted: Sat May 15, 2010 1:11 am Joined: Fri Sep 30, 2005 8:39 pm Posts: 349 Location: Arlington, TX I am currently re-writing the OpenGL Controls (and adding a few), if anyone is interested in helping either reply here or PM me for details. I am looking more for functionality and structure with a bare bones rendering since mostly every game will have its own needs and wants for drawing the controls to match the style of the game. Version 2.0 Classes: BevelButton - NEW Checkbox Container (Floating Window) - NEW Group Box - NEW Listbox PopupMenu ProgressBar ProgressWheel - NEW PushButton (Expanded from Button) RadioButton ScrollBar - NEW Separator - NEW Slider StaticText TabPanal TextArea TextField Up/Down Arrows - NEW _________________ Open Source OpenGL Classes: Camera (1.1), Light (1.0), Font (1.2), Texture (1.2), Mesh (1.4) Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
