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Revisiting OpenGL Controls

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Message        Blake          Post subject: Revisiting OpenGL ControlsPosted: 
Sat May 15, 2010 1:11 am                         
Joined: Fri Sep 30, 2005 8:39 pm
Posts: 349
Location: Arlington, TX                I am currently re-writing the OpenGL 
Controls (and adding a few), if anyone is interested in helping either reply 
here or PM me for details.

I am looking more for functionality and structure with a bare bones rendering 
since mostly every game will have its own needs and wants for drawing the 
controls to match the style of the game.

Version 2.0 Classes:
BevelButton - NEW
Checkbox
Container (Floating Window) - NEW
Group Box - NEW
Listbox
PopupMenu
ProgressBar
ProgressWheel - NEW
PushButton (Expanded from Button)
RadioButton
ScrollBar - NEW
Separator - NEW
Slider
StaticText
TabPanal
TextArea
TextField
Up/Down Arrows - NEW      
_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Font (1.2), Texture (1.2), Mesh (1.4)  
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