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Sound and Thread?

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Message        DrDungeon          Post subject: Sound and Thread?Posted: Wed 
Jun 09, 2010 7:05 pm                         
Joined: Thu Jan 03, 2008 11:29 am
Posts: 76                Hi guys! A quick question about sound! In my app, 
there are many places where I load in a sound file, like an mp3 or an aiff. 
Works fine, however if its more than a meg or so there is a distinct 
freeze/stop for a second or so in my app while it loads. Certainly this is 
normal, and for small files not really an issue. But if I load something 
larger, say 5-8 megs, like a background ambient, the stop time is more 
significant.

I had heard somewhere about doing things on another "thread", but not real 
familiar with this. Is it possible to somehow load a sound file on another 
"thread" - or pre-load it in memory somehow ahead of time that it doesn't pause 
the app while loading?

I put a lot of simple, real short sounds (clicks and the like) right into the 
App area to build with the project, but I know there's a limit to how much 
stuff can be packed there. Any info about this would be appreciated, as always!

Thanks! -Robert   
                             Top                 DrDungeon          Post 
subject: Re: Sound and Thread?Posted: Wed Jun 09, 2010 7:34 pm                  
       
Joined: Thu Jan 03, 2008 11:29 am
Posts: 76                oops! Easier than I thought! All I had to do was make 
a few public sound vars and load them when the project opens! A simple 
solution. Thanks anyway. -Robert   
                             Top                 serd83          Post subject: 
Re: Sound and Thread?Posted: Wed Jun 09, 2010 7:35 pm                         
Joined: Thu Feb 22, 2007 7:08 pm
Posts: 1133                I have bad experience with MP3 when playing sounds 
in sequence. Not sure what is wrong, but RB does not work good with MP3 files 
in sequence. WAV or AIFF(not try it yet) would be better for playing sounds in 
sequence.   
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