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C++ to RB

<http://forums.realsoftware.com/viewtopic.php?t=34252>

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Message        Blake          Post subject: C++ to RBPosted: Sat Jun 12, 2010 
12:17 pm                         
Joined: Fri Sep 30, 2005 8:39 pm
Posts: 361
Location: Arlington, TX                I'm having some trouble converting this 
code and I was hoping that someone here could point me in the right direction.

Here is the C++ code:
Code:char sourcecode[] =
  "varying vec3 color;\n"
  "void main(void)\n"
  "{\n"
  " color = vec3(gl_Vertex.x, 0.25, gl_Vertex.y);\n"
  " gl_Position = ftransform();\n"
  "}\n";

glShaderSource(*shader,1,(const GLcharARB **)&sourcecode,0);


Here is what I have so far in RB:
Code:Dim smb As New MemoryBlock( 4 )
Dim sourcecode As String

sourcecode = "varying vec3 color;\n" + _
  "void main(void)\n" + _
  "{\n" + _
  " color = vec3(gl_Vertex.x, 0.25, gl_Vertex.y);\n" + _
  " gl_Position = ftransform();\n" + _
  "}\n";

smb.Ptr( 0 ) = sourcecode ' sourecode is a memoryblock containing a string

glShaderSource( shader, 1, smb, Nil )

Edit: The problem lies in glShaderSource, the string (memoryblock) isn't being 
passed for some reason.      
_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)  
                             Top                timhare          Post subject: 
Re: C++ to RBPosted: Sat Jun 12, 2010 5:41 pm                         
Joined: Fri Jan 06, 2006 3:21 pm
Posts: 7886
Location: Portland, OR  USA                Quote:smb.Ptr( 0 ) = sourcecode ' 
sourecode is a memoryblock containing a string

You say sourcecode is a memoryblock, yet you have dimmed it as a string.  Also, 
you don't show how you have declared the glShaderSource function.

It looks like you should be able to declare that parameter as Ptr and pass the 
memoryblock directly, without using a second smb memoryblock.   
                             Top                Blake          Post subject: 
Re: C++ to RBPosted: Sat Jun 12, 2010 7:24 pm                         
Joined: Fri Sep 30, 2005 8:39 pm
Posts: 361
Location: Arlington, TX                Yeah, I figured it out, there was 
another topic on this exact problem: 
http://forums.realsoftware.com/viewtopic.php?f=4&t=26399, I should have 
searched before posting     
_________________
Open Source OpenGL Classes:
Camera (1.1), Light (1.0), Texture (1.2), Font (1.2), Mesh (1.7), Models (1.0)  
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