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Multithreaded C++ be usable within RealStudio?

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Message        Amando          Post subject: Multithreaded C++ be usable within 
RealStudio?Posted: Mon Mar 07, 2011 3:37 pm                         
Joined: Tue Jan 31, 2006 5:22 am
Posts: 71
Location: La Coruña, Spain                I think RealStudio is not 
Thread-Safe nor Reentrant code. (Just thoughts, don't know exactly).
I wonder if adding a DLL like Raknet wich is a C++ multithreaded network lib, 
and compile to a DLL, in your opinion would de plausible?

I have created my own UDP library in RB, but it uses more than 10 threads and 
since RS is still not able to offer us preemptive threads, it's consuming lot's 
of cpu units of a core. My projects would need more threads, and it seems that 
are more time consuming than not using them.

Do you believe it would be possible to add Multithreaded C++ DLLs to RealBasic 
without unexpected errors?      
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