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Possible to have  cursors in 2 textareas?

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Message        dudleyH          Post subject: Possible to have  cursors in 2 
textareas?Posted: Tue Dec 27, 2011 2:55 am                         
Joined: Wed Oct 14, 2009 7:41 pm
Posts: 52                I have a routine that needs to display cursors in 2 
textareas at the same time.  Both textareas are in the same window.  One is 
actually where the next key (character) will be displayed and the other is only 
a pointer that shows where certain action will take place depending on the next 
key.  I know that the textarea with Focus has the cursor, but can't figure out 
a work around for the other textarea.  I know this is unusual.

Thanks   
                             Top                 pixe656          Post subject: 
Re: Possible to have  cursors in 2 textareas?Posted: Tue Dec 27, 2011 4:50 am   
                      
Joined: Wed May 20, 2009 11:02 am
Posts: 253                Hi, 

You could add a character (|, for example) at the required position in the 
textarea that has lost focus and make it blink using a timer (alternate a blank 
character and the one you are using). 

If the width of | and the blank character are not equal and the cursor is not 
at the end of the textArea, all the text after the cursor will slightly move 
back and forth. If that's the case, you could try to find a character that has 
exactly the same width as a blank space.

HTH, 

Pixe      
_________________
Using RS2011r2 on Windows7.  
                             Top                 dudleyH          Post subject: 
Re: Possible to have  cursors in 2 textareas?Posted: Tue Dec 27, 2011 7:00 am   
                      
Joined: Wed Oct 14, 2009 7:41 pm
Posts: 52                pixe656 wrote:You could add a character (|, for 
example) at the required position in the textarea that has lost focus and make 
it blink using a timer (alternate a blank character and the one you are using).
I have thought of doing that even using a bullet as the cursor in the textarea 
which does not have focus.  It is only  a marker of where characters are 
inserted or deleted.  I will be using LeftB, RightB, and Len on the text and I 
would have to take into consideration where the bullet was and remove it before 
doing other calculations since it would exist as a real character and not just 
a cursor.  So out it would come, do the calculations and then put it back.  
But, if that ends up the only way...guess I will have to deal with it.   
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