New topic: Box2D Port
<http://forums.realsoftware.com/viewtopic.php?t=44792> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message mauitom Post subject: Box2D PortPosted: Fri Jul 20, 2012 9:58 pm Joined: Thu Feb 16, 2006 10:04 pm Posts: 219 Box2D is a free open source 2-dimensional physics simulator engine written in C++ by Erin Catto and published under the zlib license. I've been learning about it from using the Cocos2d game engine in Xcode. I thought it might be fun to try and port the code to REALbasic. Frankly, I'm not sure if this exists or not but that's OK with me ... Code and projects are not ready to be released, but thought I might show what I have up to this point. I took a step back and decided to try and port the lite version first. Even though this framework is primarily used in a game environment, it has been adapted to many other uses. Do a Google search for more info ... This is my blog entry. It gives a brief description and shows a brief movie of the project running. http://bigdaddysurf.com/blog/?p=578 Uses OpenGL for now to draw and if anyone has the ported function glutBitmapCharacter(void *font, int character) working please post it here! I've tried it a hundred ways to Sunday with no love .... Thank you Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
