New topic: Planning a platform game
<http://forums.realsoftware.com/viewtopic.php?t=45238> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message Gavin Post subject: Planning a platform gamePosted: Mon Sep 03, 2012 3:22 pm Joined: Fri Dec 09, 2011 6:27 am Posts: 27 For years, I've used REALbasic / Real Studio for fairly straightforward and stationary apps - business apps and strategic board games etc. Now, I'd like to have a go at creating a pretty traditional 2D platform game and I'm interested in any thoughts or strategies for this. The game will be made up with a number of rooms. The game won't scroll - each room will have the main character moving around platforms plus several "bad guys" moving back and forward in a loop. Obviously I will need to detect collision with the bad guys or other items that will hurt the character. When the character leaves the room, the next room is loaded into view. I'll not be starting coding for a few weeks but I'd love to hear anyone's thoughts on how I should go about this. Should I make my own game engine from scratch or are there technologies I should take advantage of? I know this is all a bit vague, I'm just interested in general opinions. (And yes, I do want to use Real Studio for this) Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml rbforumnotifier@monkeybreadsoftware.de