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Planning a platform game

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Message        Gavin          Post subject: Planning a platform gamePosted: Mon 
Sep 03, 2012 3:22 pm                         
Joined: Fri Dec 09, 2011 6:27 am
Posts: 27                For years, I've used REALbasic / Real Studio for 
fairly straightforward and stationary apps - business apps and strategic board 
games etc. Now, I'd like to have a go at creating a pretty traditional 2D 
platform game and I'm interested in any thoughts or strategies for this. 

The game will be made up with a number of rooms. The game won't scroll - each 
room will have the main character moving around platforms plus several "bad 
guys" moving back and forward in a loop. Obviously I will need to detect 
collision with the bad guys or other items that will hurt the character. When 
the character leaves the room, the next room is loaded into view.

I'll not be starting coding for a few weeks but I'd love to hear anyone's 
thoughts on how I should go about this. Should I make my own game engine from 
scratch or are there technologies I should take advantage of? I know this is 
all a bit vague, I'm just interested in general opinions. (And yes, I do want 
to use Real Studio for this)   
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