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Canvas over HTMLViewer

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Message        rwallx          Post subject: Canvas over HTMLViewerPosted: Thu 
Oct 18, 2012 11:27 am                         
Joined: Mon Jun 13, 2011 3:30 pm
Posts: 12                I have a desktop app where I have a Canvas object 
placed exactly on top of an HTMLViewer object, so I can draw something on top 
of Google satellite images. This works fine in the Mac version of my program (I 
am developing this on a Mac) but when I compile for Windows, it seems that 
Windows always draws the browser content on top of the Canvas, even though the 
canvas is on top of the HTMLViewer. Any suggestions for how to get this to work 
in Windows?   
                             Top                Bob Keeney          Post 
subject: Re: Canvas over HTMLViewerPosted: Thu Oct 18, 2012 11:48 am            
                     
Joined: Fri Sep 30, 2005 11:48 am
Posts: 3250
Location: Lenexa, KS                No idea on how to get it work.  Perhaps you 
can figure out how to capture the browser contents into an image and manipulate 
it directly that way.

Layering controls is generally a REALLY bad idea in Windows, though, as you've 
discovered and there are major flickering issues when you do that too.      
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