New topic: Im interested in knowing the average speed of RB vs c++
<http://forums.realsoftware.com/viewtopic.php?t=45669> Page 1 of 1 [ 8 posts ] Previous topic | Next topic Author Message Primoz128 Post subject: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 5:51 am Joined: Sun Oct 21, 2012 10:47 am Posts: 9 As you all know c++ is one of the fastest general purpose programing languages out there, and cause i am interested in Real Basic i would like to know what is Real Basic's AVERAGE speed. By knowing this i could know more if this language/tool is really suited for my intentions. Top DaveS Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 8:52 am Joined: Sun Aug 05, 2007 10:46 am Posts: 4194 Location: San Diego, CA That is not a question that really has an answer..... as it depends on WHAT functions/features you are comparing. Overall "C" is faster.... in execution. but RS is faster is developement.... That being said.... most non-graphics programs... the speed difference is totally unimportant (notice I said most, not all)... if it takes .0002 seconds in "C" and .005 seconds in RS.... you probably won't care. But even in graphics programs it is possible to create animated graphics that exceed 24 frames per second using RS _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Top Primoz128 Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 10:08 am Joined: Sun Oct 21, 2012 10:47 am Posts: 9 I might use Real Basic for far into my life... and im gona be doing game development, which i currently am, and gona use RB to extend Game Maker tool for game dev. . To extend with a slow language would make the overally slow GM because of bad coding from people, and also mostly cause the language is written in Delphi even slower and some functionality just wouldn't be able to be implemented... That's why... This makes me to actually stop asking for comparison of Real Basic with c++, but rather with Delphi... IDK a good average comparison would be by choosing 5 to 10 most important parts of both languages and get results and compare... Can someone do that please ? Also i incredibly love the fact that Web version uses 1 single language that is very portable betwen codes written for Win, Mac, Lin platforms into web, by a RAD tool which sounds and must be amazing... but im curious how much the 20 to 30 times performance boost is actually valid... can i actually make a 2D game or 3D web game that is going to beat Flash and HTML 5 in performance ? Last edited by Primoz128 on Mon Oct 22, 2012 10:22 am, edited 1 time in total. Top DaveS Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 10:22 am Joined: Sun Aug 05, 2007 10:46 am Posts: 4194 Location: San Diego, CA These are questions only YOU can really answer.... Anyone can TELL you that C does this better. or RS is close to "C" speed doing "that"..... but only YOU know what is important.... So instead of relying on others to do specific case tests for you... Why not do it yourself? That way YOU know the results, and more importantly how they were arrived at, and how well they meet your requirements to make a decision. I can right a function in C to perform a particular task.. I can write that same function in RS.... and I can make the RS one 100x faster than the C one..... but poorly writing the "C" version. So it is how WELL the code is written, as well as the language it is written in, and also in the case of "C".... the COMPILER you used.... Remember also RS has a HUGE advantage in that it is CrossPlatform and "C" is not (yes C runs on all platforms... but the code must be significantly different in terms of User Interface sections for OSX, Win, or Linux., this is NOT a problem with RS) And YES you can write a 2d/3d game that can most likely beat HTML5 in performance.... Flash ....maybe _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Top Primoz128 Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 11:18 am Joined: Sun Oct 21, 2012 10:47 am Posts: 9 Your a devil , aren't you ? Meh noob me doing the tests... let's google how to test lala la... Top DaveS Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 11:25 am Joined: Sun Aug 05, 2007 10:46 am Posts: 4194 Location: San Diego, CA Remember..... basically you are walking into a Ford Dealership and asking... "Hey who makes a better car? Ford or Chevy" If everyone here didn't think using RS had distinct advantages, we wouldn't be here... we'd be on a "C" forum. Is RS better for Everything? NO...... but then neither is "C" YOU have to decide what is important. Remember this... "Figures don't Lie........ But Liers Figure." end of conversation. _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Top Primoz128 Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 12:31 pm Joined: Sun Oct 21, 2012 10:47 am Posts: 9 Then it's Real Studio FTW ! Top spacebuddy Post subject: Re: Im interested in knowing the average speed of RB vs c++Posted: Mon Oct 22, 2012 1:07 pm Joined: Tue Mar 04, 2008 1:20 pm Posts: 67 If price is not a problem then take a look at Rad Studio XE3 C++, our engineers use it at work for critical calculations. Since C++ allows inline assembler a lot of the calculations are programmed in assembler. This cuts down the time from weeks to days for calculations. Also, XE3 can compile for Windows 32/64 bit , Mac OS/X , iPhone and Html5. It also has the best visual environment I have seen to date. You can also write games easily since it uses the GPU for all calculations. This can also be used for extremely fast calculations for math. You can also write Windows 8 apps that will work on the desktop and tablet. Makes RB look like a toy. But the price is over $4000. U.S. You could basically write an Operating System with this thing. _________________ iMac 2011, OSX Mountain Lion 10.8.1, Real Studio 2012r1 Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 8 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
