New topic: Graphics, Interaction, & Platform Issues
<http://forums.realsoftware.com/viewtopic.php?t=45702> Page 1 of 1 [ 3 posts ] Previous topic | Next topic Author Message neonash7777 Post subject: Graphics, Interaction, & Platform IssuesPosted: Wed Oct 24, 2012 11:37 am Joined: Mon Nov 29, 2010 7:01 pm Posts: 292 So i've been dealing with all the regular windows flickering issues. I have tabs and containers within containers and this is obviously causes a ton of flickering. Retrospectively I would have disallowed tabs and just made the user open a bunch of windows (which is annoying) but at least I would have saved myself a ton of time and screen glitching. Anyways because I can't overlay controls I decided to build my own canvas with it's own type of rectcontrols and UI. It works great on a mac but on windows none of the MouseOver, MouseMove, etc... events work consistently - 95% of the time they fail which is clearly unacceptable. I know my code is acceptable as it works perfectly on a mac. But since everything is failing on windows I wasted a days work building it. So: I can't subclass the canvas as the interaction of the components doesn't work well enough on windows. I can't use superspritesurface because it doesn't work for Cocoa I can't use openGl because it will take too long to learn and implement for what I need to do ---------- Are there any other options? I need an interactive canvas with various controls and containers the user can interact with while not having a flickering nightmare. The web version does container controls so perfectly and it works fine on windows. Why can't a desktop application do this?! Top timhare Post subject: Re: Graphics, Interaction, & Platform IssuesPosted: Wed Oct 24, 2012 12:26 pm Joined: Fri Jan 06, 2006 3:21 pm Posts: 11746 Location: Portland, OR USA There's no fundamental reason why you couldn't implement what you describe on Windows. I hate to say, but I would suspect your code, not the platform. Of course, I'm talking very general terms here since I know nothing about your project. Top neonash7777 Post subject: Re: Graphics, Interaction, & Platform IssuesPosted: Wed Oct 24, 2012 12:34 pm Joined: Mon Nov 29, 2010 7:01 pm Posts: 292 timhare wrote:There's no fundamental reason why you couldn't implement what you describe on Windows. I hate to say, but I would suspect your code, not the platform. Of course, I'm talking very general terms here since I know nothing about your project. Shouldn't it function the same on Windows as a Mac though? It uses the same controls and the same scripting. If anyone wants to take a look they can. Feel free to use my code too, but it only works well on a mac. CustomCanvasUI Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 3 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
