New topic: Picture Size from Graphics Text Size
<http://forums.realsoftware.com/viewtopic.php?t=45760> Page 1 of 1 [ 2 posts ] Previous topic | Next topic Author Message neonash7777 Post subject: Picture Size from Graphics Text SizePosted: Mon Oct 29, 2012 4:06 pm Joined: Mon Nov 29, 2010 7:01 pm Posts: 301 I want to use the graphics.stringwidth function where I don't have an instance of a graphic yet dim g as new Graphics g.TextUnit = FontUnits.Pixel g.TextSize = 12 dim length as integer = g.stringwidth(s) //then I want to create an image with the given width of length dim p as new picture(length+4,16) The problem is that I can't create a new instance of the graphics class. But I don't know how big to make my picture because I don't know how long the text is going to be. Is there an easy way around this? Top DaveS Post subject: Re: Picture Size from Graphics Text SizePosted: Mon Oct 29, 2012 4:30 pm Joined: Sun Aug 05, 2007 10:46 am Posts: 4205 Location: San Diego, CA create a PICTURE dim p as picture dim g as Graphics p=new picture(32,32,32) g=p.graphics g.TextUnit = FontUnits.Pixel g.TextSize = 12 dim length as integer = g.stringwidth(s) _________________ Dave Sisemore MacPro, OSX Lion 10.7.4 RB2012r1 Note : I am not interested in any solutions that involve custom Plug-ins of any kind Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 2 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
