New topic: SOLVED: Help with OpenGL and glBitmap
<http://forums.realsoftware.com/viewtopic.php?t=45885> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message Ramon Post subject: SOLVED: Help with OpenGL and glBitmapPosted: Tue Nov 13, 2012 11:08 am Joined: Thu Jun 22, 2006 2:16 am Posts: 205 Location: Barcelona SOLVED: I changed the line OpenGL.glRasterPos3f(50,50,0.99) by this one: OpenGL.glRasterPos2f(50,50) ================================================================================= I've created a simple OpenGl code. There is a window with a RGBsurface named pbGraf. I pretend to draw a single line and a bitmap 10x10 pixels, all in white. The line is correctly drawn, but NOTHING about the bitmap. Does anyone know what I've mised? Thanks a lot OpenGL.glMatrixMode OpenGL.GL_PROJECTION OpenGL.glLoadIdentity OpenGL.glOrtho 0, pbGraf.Width, 0,pbGraf.Height,0,1 OpenGL.glMatrixMode OpenGL.GL_MODELVIEW OpenGL.glLoadIdentity dim Bloc as new MemoryBlock(100) OpenGL.glColor3f 1,1,1 OpenGL.glRasterPos3f(50,50,0.99) dim i,j as Integer for i = 0 to 9 for j = 0 to 9 bloc.UInt8Value(i*10+j)=255 next j next i OpenGL.glBitmap 10,10,0,0,0,0,Bloc OpenGL.glBegin OpenGL.GL_LINES OpenGL.glVertex3f 20,20,0 OpenGL.glVertex3f 200,200,0 OpenGL.glEnd OpenGL.glFlush pbGraf.Render _________________ Thanks, Ramon ---------------------------------------------------------------- REAL_Studio2012r1 Enterprise Academic- Licensed Windows 7 - Registered and Activated Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
