New topic: Plugins for Cocoa
<http://forums.realsoftware.com/viewtopic.php?t=46377> Page 1 of 1 [ 2 posts ] Previous topic | Next topic Author Message CjBerg Post subject: Plugins for CocoaPosted: Fri Dec 28, 2012 6:49 pm Joined: Sun Feb 07, 2010 12:30 am Posts: 10 I have plugins written with Carbon for the RB carbon apps. Do I need to write my plugins without carbon for a cocoa app? It looks like the rb_plugin.h requires carbon, so I am a little confused? Read through previous posts, and didnt quite understand the process? Cj Top npalardy Post subject: Re: Plugins for CocoaPosted: Fri Dec 28, 2012 7:40 pm Real Software Engineer Joined: Sat Dec 24, 2005 8:18 pm Posts: 7626 Location: Canada, Alberta, Near Red Deer First make sure you start with the latest publicly released Plugin SDK http://www.realsoftware.com/download/#extras at the very bottom What in rb_plugin.h makes you think it REQUIRES Carbon ? I see code in there that looks like #if TARGET_CARBON || TARGET_COCOA which will build for Carbon OR Cocoa _________________ My web site Great White Software RBLibrary.com REALbasic learning Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 2 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
