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Plugins for Cocoa

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Message        CjBerg          Post subject: Plugins for CocoaPosted: Fri Dec 
28, 2012 6:49 pm                         
Joined: Sun Feb 07, 2010 12:30 am
Posts: 10                I have plugins written with Carbon for the RB carbon 
apps. Do I need to write my plugins without carbon for a cocoa app? It looks 
like the rb_plugin.h requires carbon, so I am a little confused? 

Read through previous posts, and didnt quite understand the process?

Cj   
                             Top                npalardy          Post subject: 
Re: Plugins for CocoaPosted: Fri Dec 28, 2012 7:40 pm                       
Real Software Engineer          
Joined: Sat Dec 24, 2005 8:18 pm
Posts: 7626
Location: Canada, Alberta, Near Red Deer                First make sure you 
start with the latest publicly released Plugin SDK

http://www.realsoftware.com/download/#extras

at the very bottom

What in rb_plugin.h makes you think it REQUIRES Carbon ?
I see code in there that looks like
  #if TARGET_CARBON || TARGET_COCOA
which will build for Carbon OR Cocoa      
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