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Cocoa Testing: RB2012r2

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Message        kermit          Post subject: Cocoa Testing: RB2012r2Posted: Tue 
Jan 01, 2013 2:28 pm                         
Joined: Mon May 30, 2011 12:56 am
Posts: 579                Well, I may be tempting fate here, and I do expect to 
find something odd later, but..
I bought RB2012 to test Cocoa builds, and it's actually working.
So far I haven't encountered any actual bugs that affect my app.
(i have had to tweak a few menus and control positions, but nothing too 
tricky.) 
Im seriously considering a Cocoa release by the end of January.   
                             Top                Bob Keeney          Post 
subject: Re: Cocoa Testing: RB2012r2Posted: Tue Jan 01, 2013 2:46 pm            
                     
Joined: Fri Sep 30, 2005 11:48 am
Posts: 3350
Location: Lenexa, KS                Depending upon your requirements Cocoa may 
work well for you.  Testing, testing, and testing some more is the only way to 
tell for sure.      
_________________
Bob K.

Don't Forget Your BKeeney! 
Real Studio training day at Real World 2013.  
http://www.bkeeney.com/realbasic-training-section/training-2013  
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