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Structuring OpenGL applications

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Message        jaygill314          Post subject: Structuring OpenGL 
applicationsPosted: Tue Jan 08, 2013 10:23 am                         
Joined: Tue Jan 08, 2013 9:37 am
Posts: 1                All,
I'm having trouble implementing a function to do drawing in OpenGL -
What I'd like to do is

- In the surface render event have code like
DrawImage()

Then in a module (or as a method) have code like
DrawImage()
 Setup
 DrawPoints
 Cleanup

and so on.  The issue I'm having is - what do I pass from the render event into 
the various functions so that I can execute GL code?   
                             Top                mauitom          Post subject: 
Re: Structuring OpenGL applicationsPosted: Tue Jan 08, 2013 10:20 pm            
                     
Joined: Thu Feb 16, 2006 10:04 pm
Posts: 253                Study these excellent tutorials ...

http://www.real3dtutorials.com/index.php      
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