New topic: Structuring OpenGL applications
<http://forums.realsoftware.com/viewtopic.php?t=46485> Page 1 of 1 [ 2 posts ] Previous topic | Next topic Author Message jaygill314 Post subject: Structuring OpenGL applicationsPosted: Tue Jan 08, 2013 10:23 am Joined: Tue Jan 08, 2013 9:37 am Posts: 1 All, I'm having trouble implementing a function to do drawing in OpenGL - What I'd like to do is - In the surface render event have code like DrawImage() Then in a module (or as a method) have code like DrawImage() Setup DrawPoints Cleanup and so on. The issue I'm having is - what do I pass from the render event into the various functions so that I can execute GL code? Top mauitom Post subject: Re: Structuring OpenGL applicationsPosted: Tue Jan 08, 2013 10:20 pm Joined: Thu Feb 16, 2006 10:04 pm Posts: 253 Study these excellent tutorials ... http://www.real3dtutorials.com/index.php _________________ Thomas C. Real Studio Blog http://bigdaddysurf.com/blog/ http://itunes.apple.com/us/app/mrp-2012/id496160762?ls=1&mt=8 https://itunes.apple.com/us/book/how-to-waterstart/id576214730?mt=11 Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 2 posts ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
