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UserOldRenderer vs AntiAlias

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Message        DaveS          Post subject: UserOldRenderer vs AntiAliasPosted: 
Sun Jan 13, 2013 1:07 pm                                 
Joined: Sun Aug 05, 2007 10:46 am
Posts: 4412
Location: San Diego, CA                I was under the impression that 
functionally UserOldRenderer (deprecated) as the "opposite" of the new 
AntiAlias 

Ie....  g.UseOldRenderer=TRUE was the same as g.AntiAlias=FALSE

but this does NOT seem to actually be the case.

I have an older Graphics program that I was going to upgrade to the latest 
version of RealStudio.... and changed all the USEOLDRENDERER to ANTIALIAS.... 
flipping the boolean logic at the same time.

And noticed TWO things.
One.. it seemed to have NO effect on drawing lines (where UseOldRenderer did)
and worse.... if I took an image at displayed it at 8 to 10x normal (ie. zoom 
in)... with UseOldRenderer the pixels got bigger, crisp, clean and what I 
expected and what I wanted... but using code with ANTIALIAS....  the pixels 
magnified very FUZZY 

Am I missing something in regards to swapping USEOLDRENDERER for ANTIALIAS?

I know it has to doing with using QUARTZ or not.... but I can't have a zoom in 
turn all fuzzy....      
_________________
Dave Sisemore
MacPro, OSX Lion 10.7.4 RB2012r1
Note : I am not  interested in any solutions that involve custom Plug-ins of 
any kind  
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