New topic: Keeping your app in-house or go to market
<http://forums.realsoftware.com/viewtopic.php?t=47134> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message gerrut Post subject: Keeping your app in-house or go to marketPosted: Sun Mar 03, 2013 4:17 am Joined: Sat Apr 02, 2011 1:20 pm Posts: 69 Location: Netherlands Most of my apps I create with the sole purpose to make life easier for me personally (for example to convert complex data from specific databases to others that will serve for websites). They are usually created with one job in mind and esthetics are not amongst their qualities. However I now have something that might be interesting to a wider audience, but I am a bit apprehensive to put a lot effort into it in order to bring it to market. For example I will have to invest in code signing and probably in some plugins to speed up development. I also have to enlist help from others to make the app of more general use (I need profiles and tests from specific hardware I do not own for example). And I have no experience whatsoever in selling my apps and am not inclined to ask money for the beta test versions. Does anyone have similar experiences and how do you go about it? What is your turning point for wanting to invest the time and money? _________________ Join me on my journey to become a software developer at http://www.magicforreal.com Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
