New topic: OpenGL Bezier Surface
<http://forums.realsoftware.com/viewtopic.php?t=47311> Page 1 of 1 [ 1 post ] Previous topic | Next topic Author Message openk3 Post subject: OpenGL Bezier SurfacePosted: Sun Mar 17, 2013 5:37 am Joined: Sun Mar 17, 2013 5:00 am Posts: 1 Hello, I'm blocked with the glMap2f OpenGL implementation, I get an 1281 (GL_INVALID_VALUE) after calling glMap2f. With glMap1f the same process works correctly and I tested different combinations of values and on this latest exemples there is only 4 evaluators points (glEvalCoord2f), max is 8 on most graphic cards. Does somebody have a Bezier surface OpenGL experience ? Thanks dim pointControl as MemoryBlock dim point(3*8) as Double point = Array( _ -10.0,0,0,_ 10.0,0,0,_ 10,10,0,_ -10,10,0 _ ) pointControl = ArrayToMemoryBlock(point) glMap2f(GL_MAP2_VERTEX_3, _ 0.0, _ // u min 1.0, _ // u max 3, _ // u stride 2, _ // u order 0.0, _ // v min 1.0, _ // v max 6, _ // v stride 2, _ // v order pointControl) e = glGetError // 1281 => GL_INVALID_VALUE // A numeric argument is out of range Top Display posts from previous: All posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost timeSubject AscendingDescending Page 1 of 1 [ 1 post ] -- Over 1500 classes with 29000 functions in one REALbasic plug-in collection. The Monkeybread Software Realbasic Plugin v9.3. http://www.monkeybreadsoftware.de/realbasic/plugins.shtml [email protected]
