New topic: 

An important XOJO WE(b) question.

<http://forums.realsoftware.com/viewtopic.php?t=47751>

         Page 1 of 1
   [ 5 posts ]                 Previous topic | Next topic          Author  
Message        J.Sh3ppard          Post subject: An important XOJO WE(b) 
question.Posted: Tue Apr 30, 2013 7:04 pm                         
Joined: Tue Mar 23, 2010 8:44 pm
Posts: 616                Important XOJO WE(b) question.

Since WE demo users will finally be able to save our demo projects I am 
planning on getting into WE development in my extra time at least for testing 
purposes to learn if WE is usable for me or not.

                     The BIG XOJO WE(b) question is :

Will I be able to BUILD a demo WE project that allows me to remotely test run 
it on a VPS or dedicated server without being tethered to mother IDE ?

That is really the only way to test WE's real world capabilities and speed and 
to learn whether or not it's worth a purchase.

It also helps us to learn what a suitable VPS/server is before we make a hefty 
purchase on WE and that helps us budget.

For example that $7.00/month VPS may not be enough to make the WE monkeys fly. 
It might require a $20.00/VPS. Or depending on your WE goals a dedicated server.
Better to know BEFORE the WE purchase, thanks.

I know (us) developers can already run the WE project locally with mommy IDE  
on the local machine but this does not tell me it's real world usability or 
performance.
Things locally run very fast. That is very different than how WE runs on VPSes 
or even a dedicated server across the net.

The internet introduces latency which can get pretty fugly fairly quick.

For many customers on the fence between a WE purchase or not purchasing being 
able to build and remotely test deploy our WE demo apps in the wild could make 
the difference between money in XOJO's pocket or not.

To me having this is apparent but then again to me it was shocking not being 
able to save a WE (demo) project while demoing WE.   
                             Top                JohnV          Post subject: 
Re: An important XOJO WE(b) question.Posted: Tue Apr 30, 2013 7:39 pm           
              
Joined: Sun Jan 28, 2007 2:38 pm
Posts: 228                I dont think you will be able to remotely deploy the 
application without the license.

It runs just fine on your development computer/ local LAN for testing.   
                             Top                J.Sh3ppard          Post 
subject: Re: An important XOJO WE(b) question.Posted: Tue Apr 30, 2013 8:59 pm  
                       
Joined: Tue Mar 23, 2010 8:44 pm
Posts: 616                JohnV wrote:I dont think you will be able to remotely 
deploy the application without the license.

That's really going to be a big disappointment then.
They lose nothing by allowing a compiled WE app to run with the typical nag 
screen at start and a limited (say 10 min) life. Similar to the desktop apps.

JohnV wrote:It runs just fine on your development computer/ local LAN for 
testing.


I know you use WE but I'm not sure you realize the differences of what I wrote.
Locally it performs well and is easy to get running.

On a real server (remote from mother IDE) across the internet it's different.

Btw, I've poked at your WE app and I've crashed it twice (believe it was nil 
object), and more importantly your WE app suffers from another big concern of 
mine about WE apps which I haven't recently posted about :

Why do WE apps flatline after about 6 minutes of non-use?
Your WE app included.

Load your WE app, select some options and wait for the data to be updated. Then 
go get some coffee for about 6+minutes.
When I come back your WE app is DOA and nothing will revive it except a reload.
I can click buttons and use the popup menus and according to little snitch the 
data is being sent but the server never responds...

If this is how all WE apps are going to be then I don't know if I can ever use 
them.

DOA after about 6 minutes of non-use isn't acceptable to me 

I doubt it's an internet connection because I have also tested this with having 
a consistent data flow such as real time stock quotes or streaming music from 
iTunes.
They work flawlessly but WE apps are DOA.

Hope it can be fixed whatever it is.   
                             Top                taylor-design          Post 
subject: Re: An important XOJO WE(b) question.Posted: Tue Apr 30, 2013 10:15 pm 
                        
Joined: Wed Mar 22, 2006 11:15 am
Posts: 657
Location: Southern California                J.Sh3ppard wrote:They lose nothing 
by allowing a compiled WE app to run with the typical nag screen at start and a 
limited (say 10 min) life. Similar to the desktop apps.

Except that one could potentially include JavaScript that blocks the nag 
screen. And the CGI version is made to launch/quit/launch any way, so 10 
minutes might not prevent all uses.

A better option would be for the free version to allow a user to request a test 
key. The user could then build and test a WE app for, say, one day. The WE app 
would require Internet access to Xojo servers and wouldn't even launch without 
a successful validation. Proper use of public/private key encryption should 
prevent someone from just faking the validation server. This would take a bit 
of work, and there would still be the risk of a hacker modifying the binary.

Quote:Why do WE apps flatline after about 6 minutes of non-use?

Interesting. When developing Web Custom Controls I included a feature to 
periodically ping the server. In my tests the controls would lose communication 
after a few minutes without it (I seem to remember 10 being the number). I 
didn't think at the time this was application wide. My wcc demo app remains 
responsive (just tested it to 15 mins), but it's also using this feature.

Just having a WebTimer on the page that executes a bit of code would probably 
be enough to work around this issue.

Perhaps a feedback item is in order?      
_________________
Daniel L. Taylor
Custom Controls for Real Studio WE!
Visit: http://www.webcustomcontrols.com/  
                             Top                msssltd          Post subject: 
Re: An important XOJO WE(b) question.Posted: Wed May 01, 2013 1:53 am           
                      
Joined: Fri Oct 28, 2005 7:05 am
Posts: 557
Location: Emsworth, UK                taylor-design wrote:A better option would 
be for the free version to allow a user to request a test key.

You then need an infrastructure to issue and revoke keys - more cost.

Why not just time limit the server side executable to 30 minutes.  That would 
provide for proper deployment and production testing without allowing 
production use and without any ongoing cost, which ultimately customers have to 
pay for.

Anyhow, I think the discussion is immaterial.  Everything I am hearing about 
Xojo sounds like a business stuck in the 1990s.  i.e. Focussed on imposing what 
the business wants, rather than delivering what customers need and want.      
_________________
Yes it's me in the avatar  
                             Top             Display posts from previous: All 
posts1 day7 days2 weeks1 month3 months6 months1 year Sort by AuthorPost 
timeSubject AscendingDescending          Page 1 of 1
   [ 5 posts ]      
-- 
Over 1500 classes with 29000 functions in one REALbasic plug-in collection. 
The Monkeybread Software Realbasic Plugin v9.3. 
http://www.monkeybreadsoftware.de/realbasic/plugins.shtml

[email protected]

Reply via email to