This is a minor thing but caused some confusion to me:

IntegerVector foo1(2, 4.0);  // works
IntegerVector foo2(2, 4);    // throws error

while

IntegerVector bar1 = IntegerVector::create(4.0, 4.0);  // works
IntegerVector bar2 = IntegerVector::create(4, 4);      // works

Bug or feature?

Best,
/g
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