Pretty much.

I would perhaps advise you to have the unique1 overloads not to return the stl object, as you are generating copies (although some may argue about compiler optimizations).

I would advise to return include the call to wrap in your unique1.

Things will be different some day when we can use C++11 move semantics.

Romain

Le 20/11/12 18:04, Hadley Wickham a écrit :
Hi all,

I've attached a simple implementation of unique for numeric, integer,
logical, and character vectors.  To do that I have four C++ function,
along the lines of :

std::tr1::unordered_set<double> unique1(NumericVector x) {
   return std::tr1::unordered_set<double>(x.begin(), x.end());
}

and then one exported function:

// [[Rcpp::export]]
RObject unique2(RObject x) {
   switch(x.sexp_type()) {
     case REALSXP:
       return wrap(unique1(as<NumericVector>(x)));
       break;
     case INTSXP:
       return wrap(unique1(as<IntegerVector>(x)));
       break;
     case CHARSXP:
       return wrap(unique1(as<CharacterVector>(x)));
       break;
     case LGLSXP:
       return wrap(unique1(as<LogicalVector>(x)));
       break;
   }
   Rf_error("Unsupported type");

}

Is this right way to go about it?  (I realise I could probably write a
template for the individual unique1 methods, but I'd like to keep it
simple for now).

Thanks!

Hadley


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