Jordi,

RcppParallel uses _thread_ parallelism on the CPU. RcppArrayFire can use that
too, but can also use two GPU related mechanisms.  But those do not give you
extra CPUs, so in short you cannot do "CPU x GPU".

None of this is Rcpp specific.  But the respective articles on the
RcppGallery are very good.  Try by replicating their results.  Then
experiment.

Just keep reading, and trying / experimenting.  A lot of this is best learned
by trial and error, along with background reading.

Dirk

-- 
http://dirk.eddelbuettel.com | @eddelbuettel | e...@debian.org
_______________________________________________
Rcpp-devel mailing list
Rcpp-devel@lists.r-forge.r-project.org
https://lists.r-forge.r-project.org/cgi-bin/mailman/listinfo/rcpp-devel

Reply via email to