Here's what I got from that: "i would love 5 men" :-)

-Amir


On Fri, Sep 20, 2013 at 2:19 PM, Doug Smith <[email protected]>wrote:

> I have mentioned this option before to enhance Tank  combat by.  Insertion
> of a twenty dollar automatic airsoft mini machine gun in a tank modified to
> hold 3-400 shells. Scenarios could cheaply and easily be set up to place
> advancing troops on the field. A two foot  by six inch piece of plywood
> with plastic army figures That have a base glued to the bottom of them
> spread apart randomly every 2-3 inches.  It would not be worth your cannon
> fire to try and hit all unless you were to flank them. The machine gun
> could be fixed and aimed by moving the track on the tank to aim.  You would
> need to be ten to twenty feet away or the soldiers could  fire a bazooka or
> afix a bomb to your tank. You realistically could not just run over them
> since they would just run away. Your job as a tank commander is to protect
> your troops, your tank and move your army forwad. For every town you
> conquer you earn battle points.  Every 5-10 minutes you stop play and move
> your troops up or not. The goal is to get your troops to the next town
> without losing all your tanks or men.  for fifty  bucks you could have 200+
> men on the field. You could have more realistic battles than just target
> shooting each others tanks. Field troops could have battles also. When they
> get within 10 feet of each other combat begins. after the 5-10 interval
> each side losses a man based on the size of the other army. Example If I
> had 20 soldiers and you had 50 i would love 5 men and you would lose 2 men
> rounding up and down as the numbers change. This would necessitate tank
> intervention to even the odds.  You may have to risk a tank to save your
> troops.  A few paintballs and some airsoft amo could save the day and turn
> the tide of battle.  Let me know what you think?   Commander Doug
>
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