If you want to base a request for advantages based on realism I suggest 
it's only fair to include similar disadvantages.

For example, that  ISU-152 of yours with its enormous main gun has a much 
lower rate of fire and ammunition capacity than typical MBTs.
If you argue for a one-shot-kill rule others might counter with limiting it 
to X rounds and firing only once every Y seconds.

If you want to build one of these because it looks really cool I support 
you 100%.
If you are trying to cherry-pick the rules to give you a super-weapon 
against the established base I doubt you'll find many backers.
The rules seem to be working well and giving operators of a wide ranges of 
assets some good fun.
FYI it's hard enough to remember what happened during a hectic battle 
without making the scoring complicated.

Build something, bring it out, show it off, have some fun, meet some great 
people.



On Sunday, November 3, 2013 5:09:16 PM UTC-5, ~D wrote:
>
> ... 
>
 im just saying that i should have an advantage that is ballanced by equal 
> disadvantages.
>
...
>

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