How would we determine and enforce the rate of fire rules?

Is your device 24 volt tolerant?
On 2013-12-18 11:27 AM, "Mike Lyons" <[email protected]> wrote:

> Over the years there has been sporadic discussion along the lines of the
> following:
> ----
> On Tuesday, December 17, 2013 10:30:17 PM UTC-5, RocketMan wrote:
>>
>> ... One rule I wish we had but is probably unenforceable is a rate of
>> fire limit. It's ludicrous to let tanks fire a few times per second. ...
>>
> ----
>
> I have developed a small, cheap device that sits between an R/C receiver
> and a servo (or compatible device), and is capable of (among other things)
> modifying the servo signal.  I have named it the Servo Signal Analysis and
> Modification Unit (SSAMU).
>
> One potential use for this is limiting the rate of fire of paintball
> markers operated by R/C. On detecting a "fire" signal the device would pass
> it through, then wait some fixed period before looking for a subsequent
> signal.  For the sake of discussion suppose the complete cycle time was 5
> seconds.
>
> A prototype has been submitted to RCTCHQ for evaluation.  A first-run
> production batch is being assembled - I've completed and tested one and
> several more will be completed "soon" at which point I will submit samples
> to the Committee for Review of Advanced Prototypes.  Time is the greatest
> enemy, as always.
>
> This solution requires NO modification to the asset (other than unplugging
> the servo from the receiver, plugging the device into the receiver, and the
> servo into the device).  The device is programmable so the input signal
> threshold, output signal value/s and duration/s, and cycle period can be
> adjusted as needed.  A nice side benefit of this device is that it can
> provide consistent triggering (and resetting if needed) - for example it
> could be programmed to move the servo to an "on" position for 0.25s, a
> "reset" position for 0.5s, and then back to an "off" position for the
> remainder of the cycle.  (If the asset owner wishes to retain manual
> control over such functions the device can pass through all signal levels
> other than the rate-limited "fire" signal).  It can also provide
> "semi-automatic" firing - if the input signal stays above the threshold the
> SSAMU can generate the "fire" signal once every cycle.
>
> If there is interest in trying this solution in battle I will donate the
> devices and provide on-site programming.
>
> Note: Based on an online 
> survey<https://groups.google.com/forum/#!topic/rctankcombat/pii27bEJUFk>,
> Web site pages, and battle observations it appears most if not all mobile
> assets use servos (or compatible devices such as R/C switches) to fire
> their markers and would be suitable for this device.  A different solution
> will be needed for assets which use direct switching or other non-servo
> activation, e.g. some field artillery.  Researchers at the 
> DOD<http://www.rctankcombat.com/teams/DOD/> labs
> are scratching their heads over this as I write; a proposal
> <http://www.urbandictionary.com/define.php?term=Mississippi&defid=3413474>to
> verbally announce ordinal numbers alternating with the name of a southern
> U.S. state has been rejected as being overly complex and geographically
> insensitive.  The potential solution space appears to be quite large -
> other posters have apparently enumerated at least 555 designs.
>
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