At 12:06 PM -0800 2/15/06, Brad Hutchings wrote:
Say it ain't so, Joe?!?
It's a simple misunderstanding; you are both right. A canvas should always (always!) be ready to draw its current content in the Paint event. But when you're changing the content dynamically (i.e. creating animation), then Phil is right, you should eschew Refresh and draw directly to Canvas.Graphics.
And no, I don't know how this would work in the context of DoubleBufferedCanvas, since I've never used that.
Best, - Joe -- Joseph J. Strout [EMAIL PROTECTED] _______________________________________________ Unsubscribe or switch delivery mode: <http://www.realsoftware.com/support/listmanager/> Search the archives of this list here: <http://support.realsoftware.com/listarchives/lists.html>
